Remedy on Alan Wake for PC: ‘This isn’t just a cash-in’

Remedy Entertainment’s critically acclaimed Alan Wake is finally set to receive its long awaited PC conversion. Launching later today on Steam and other digital distribution services, with a retail version following next month courtesy of Nordic Games, many have wondered why now, three years after […]
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Remedy Entertainment’s critically acclaimed Alan Wake is finally set to receive its long awaited PC conversion. Launching later today on Steam and other digital distribution services, with a retail version following next month courtesy of Nordic Games, many have wondered why now, three years after initial release, the studio has decided it’s time for a conversion. According to Remedy however, Alan Wake has always been a PC videogame, just one that you couldn’t play.

“This isn’t just a cash-in, doing Alan Wake for PC.” Stated Oskari Häkkinen in a recent discussion with Electronic Theatre. “If you look at our heritage at Remedy from Death Rally to Max Payne to Max Payne 2 and on the announcement of Alan Wake, we’ve always wanted to do Alan Wake for PC.”

Originally revealed at the Electronic Entertainment Expo (E3) back in 2005, Alan Wake was stated to be in development for what were then deemed ‘next-generation’ consoles as well as PC. A year later, at the same show in Los Angeles, a publishing deal with Microsoft Studios (known as Microsoft Games Studios at the time) was announced, set to bring Alan Wake to Xbox 360 and Windows Vista. It wasn’t until 2009 that Remedy caused a stir in saying that the videogame wouldn’t be making its way to PC.

“It’s in our heritage. We’re PC gamers at heart, so it’s something that we’ve been wanting to do and as soon as the very moment that we’ve had the blessing to do it… we’ve tried our best to have these stars become aligned and now that they are we’ve been working extremely hard to do it and to do it right as well.”

Not only is Häkkinen keen to emphasise that a PC release was always the intention, he’s also quick to state that it’s not a straight-forward conversion. Remedy has listened to the fans, those that have bought the Xbox 360 release and those who were disappointed by the console exclusivity deal. They’ve taken note of what their audience thinks of the situation, and what they want now that the PC version is finally here.

“So this isn’t just a simple port. Alan Wake was developed on PC so putting it out on the PC in theory could have been done in a matter of days. But we literally wanted to get it right and we wanted to work hard on some of the features, so looking from the Xbox, there’s features like hide-HUD on there which was a sought after feature. We took the feedback from there and gave that to the PC gamers, supporting features like stereoscopic 3D, multi-screen, but in general when you’re working with the Xbox, you’re working with the specific hardware parameters and you have to work within those – and your working with file size for disc and so forth – and when you’re working within those parameters you have obstacles at the same time so you have to make compromises. So when we broke down those parameters we automatically began to see some really exciting stuff happening. But at the same time when you see exciting stuff happening on the graphical side you also start to see not very exciting stuff, like ‘oh, that texture doesn’t look very good’ or we need to improve the fidelity in various areas so we’ve done that.”

The PC version of Alan Wake is set to launch on Steam later today, with other digital distribution services receiving the title over the coming weeks. Nordic Games will launch two retail packages for PC gamers on 2nd March 2012, and  Electronic Theatre will keep you updated with all the latest details on the Alan Wake franchise.

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