BioShock Infinite is probably the most anticipated game of 2013. It’s the follow-up to BioShock and will be released by Irrational Games and 2K Games on 26th March 2013. You can find several trailers and gameplay videos at Break.com and in other venues around the Internet, including right here at Electronic Theatre, and below follows an overview of what to expect from the new videogame.
Beauty and Brains
Those who’ve played the videogame report noticing one thing right away: BioShock Infinite is beautifully, artfully designed. The capacity of the hardware seems to have been pushed to the limits with the visuals in this videogame. The detail is stunning.
BioShock Infinite opens with Booker DeWitt being rowed on a small rowboat to a lighthouse by a pleasant but talkative couple. There, he is given a box that hints at who he really is. However, it’s not until a bit later that Booker’s true purpose is revealed.
Once in the lighthouse, he sits in a chair that turns into a rocket ship. He is shot into the sky and soon finds himself in Columbia, a magical, floating city. The year is about 1912, but some advancements seem a bit out of place for the era due to alternate timelines. Otherwise, the scenery is highly authentic for the area (save for noteworthy details such as robo-horses pulling the carriages.)
The Plot Thickens
Of course, nothing is as perfect as it seems in Columbia, as Booker soon finds out. The city’s founder Comstock is highly revered, yet he has creepily locked his daughter Elizabeth away in a room for life in order to “preserve” and observe her. Columbia residents are also revealed to be quite racist and against interracial couples.
The first three hours of gameplay are a mix of both combat and non-combat sequences, but things soon shift to a higher intensity of combat. One mission, you’re protecting Elizabeth, and she’s proactive throughout. She assists by throwing Booker weapons and ammo from time-to-time.
Vigors and More
As a player, you’ll have guns and iron sights, but also “vigors” like psychokinetic power, which you’ll use to solve combat puzzles. Players have reported that using these kinds of tools became second nature pretty quickly. One vigor called Murder of Crows allows you to call in a murder (group) of crows to peck the skin off of your enemies! At times, your vigors will be more effective than gunfire, but it’s up to you to make the call.
The ability to manipulate your environment is also aided with details like the skyhook, which enables Booker and Elizabeth to ride cargo rails found above the floating platforms of Columbia. The rails can also be used as a weapon, speeding up the pace of the combat scenarios. For the older fans of BioShock, Irrational Games will also be including a “1999 mode” that has been described by some users as “fast-paced” and others as “finger-breaking.”
BioShock Infinite has enjoyable pacing, but some of the combat can feel kind of flat. This might be due to the fact that artificial intelligence behavior is still pretty predictable, but it may also be due to a chronic scarcity of ammunition that portends weapon swaps. For all of the depth and complexity of the city of Columbia, it seems like these issues should have been worked out. However, despite these criticisms, most players agree that Bioshock Infinite is still the most anticipated game of 2013.