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Coded Arms: Assault is only
Konami’s second foray into the First-Person Shooter genre. After the
arrival of the first in the
Coded Arms series for the PlayStation Portable soon after UK
launch, the second title is now headed to the PlayStation3, with a
third also announced also for the PSP.
With the title only available in
video form at this years E3, it seems that even a company as forward
with their support for every format under-the-sun as Konami may have
reservations about the PlayStation3 – especially after being
short-changed on a few of their releases for the PSP, with many
original productions being cancelled in favour of quick-buck
pre-built titles. But that’s not to say Konami’s first PlayStation3
title doesn’t show promise.
Coded Arms: Assault had two
trailers at the show; one demonstrating little more than a couple of
gameplay moments and character concepts while the other previewed a
few brief gameplay initiatives. In a complete contradiction to the
first PSP release, Coded Arms: Assault features outdoor
environments as it principle play arenas. Whether or not these
remain as randomly-generated designs is yet to be seen, but after
demonstrating the progressive play, is highly unlikely. Much
of the
scenery is destructible and the holographic theme of the original
remains, in rather a glorious technicolour presentation.
Walker Robots and a rather luscious
armour-plated vixen create the beginnings of a yet unseen cast
promising both new and recurring enemies. Some astonishing Real-Time
Lighting Effects and a fantastic looking Boss encapsulated with
hundreds human bodies - which scatter around the screen when
attacking the huge monstrosity – create a truly amazing looking
First-Person title, but not knowing how it actually plays
right now leaves us all wanting more. |