What do we want? War, senseless destruction, mayhem
and mental
pyrotechnics! Well, not all the time… Consider Beyond Good and
Evil, a game wherein averting the afore mentioned chaos is the
general idea, so no Mini-gun or Flame thrower. That doesn’t mean you
don’t get to kick ass though. In Beyond Good and Evil for
the GameCube, you play the character Jade, a journalist thrown into
a conspiracy which she must expose - or face losing her friends and
the peace of the planet. As a journalist, your main piece of
equipment is a camera which you can use to earn money by snapping
local wildlife, of both the hostile and non-hostile kind, and get
objective information by photographing and analysing key locations.
If you’ve played Metroid Prime certain elements may seem
familiar and will help you get to grips with the system. Photo
analysis is a key element of the game (and one which progresses the
story) so be sure to take a good look around the rooms, your camera
will pick up on key locations and items within them.
Early on you get to island hop and explore new maps thanks to a
handy little Hovercraft. There is room for diversity within the
arenas on the playable map, and the thread of the storyline is
maintained throughout different sections through your own
investigations. Extra depth is made through the use of sub quests
and mini-games, not all of which are essential, but they may put you
on the right track for picking up items and makes for an atmosphere
to the game. The mini-games aren’t huge in variety, but offer a
little distraction from the main adventure. The best of these
featured would be a variation on the table game often found in
arcades, Air Hockey. The mini-game sees you competing against
a CPU character, with four white discs in each player’s half. There
is a small chute linking to two halves, and the idea is to remove
all the discs from your half before your opponent does the same to
you.
In terms of game control, it won’t tax your thumbs greatly, even in
action sequences the control plays smoothly and respond well.
Logically for the genre, progression through the game comprises a
variety of control sets for the different missions and mini-games,
though these are largely automatic upon entering a dungeon section.
When you must sneak around under guards’ noses Jade tends to get
sucked to the walls a fair amount as the camera can become
unreliable.
Graphically average, the game has few faults and a review of your
photo album (yes - you get to keep pictures!) reveals that takings
snaps with lens movement produces blurs not pixilation, which is
worthy of note, because of course you’re not going to get ideal
locations to shoot from, all of the time... Once again, the game’s
sound remains average for the current generation, although this
maybe more to do with the fact the game is multi-format, rather than
poor development.
What we have is a story led action/adventure and a stylish one at
that, but not one which engages the genre in the way that Eternal
Darkness fans will know.


a.w
Reviews Score Table Interpretation. 08/06/04 Each of these articles has been
written either independently of Electronic Theatre or by an
external viewer. The opinions discussed in these articles in no way
reflects the opinions of Electronic Theatre. If you wish to enquire about pricing of any
titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.uk |