|
Everybody knows of Harry Potter. Everybody. It’s become a
revolution for children – books are popular again, as is being a
nerd. The franchise has now spawned toys, clothes, Easter eggs and
other confectionary, stationary, two films (with a third,
Prisoner of Azkaban released this summer) and,
of course, a series of licensed videogames. With Electronic Arts
having bagged the rights to produce games based on the series, at
first a range of half-baked, so-so, Mario/Spyro/Sonic-inspired
games was originally predicted. What followed was rather pleasing,
with many of the first titles at least having a stab at doing
something new.
But we aren’t hear to
discuss the Harry Potter story, we’re here to talk about the
GameCube’s Christmas 2002 release, Harry Potter And The Chamber
Of Secrets, the first of the series to appear on the system.
The title obviously is obviously aimed at children and takes
inspiration from The Legend Of Zelda: Ocarina Of Time from
the word go and, as the game progresses, often tries a little too
hard to recreate that “Zelda buzz”. The spells and items collected
can be placed on the B, Y and X buttons, with A being the main
action button. L locks onto a target, which is often incredibly
unpredictable and quite pointless, as the only attack I found was
the default spell, Flippendo, which has an auto-lock
feature.
The title is
set with a beginning “training level”, which, surprisingly,
doesn’t really offer you any training and instead is more to set
the story and, requiring you to complete a couple of very basic
tasks in order to proceed to Hogwarts. Once you have arrived, you
will be presented with a few outdoor areas, a main hall and, most
importantly, a grand staircase. This acts as the “hub” for the
game, with all but two of the dungeons set around collecting the
spells. A clever, albeit rather inefficient element of the title
is the “End of Day” feature. Certain tasks must be completed each
day. You are free to interact and explore prior to and after these
events, but to advance through the game you have a checklist to
complete. This feature would have much more appealing had it used
the GameCube’s internal clock, or been developed even more similar
to its inspiration, Ocarina Of Time. Exploration of
Hogwarts will allow you to find some of the elusive
Witches
and Wizards cards you have to collect throughout, and will let you
perfect your Quidditch and flying skills. The bosses are often
pleasingly brutal, but more often than not boil down to rapidly
bouncing their spells back at them in an easy-style-tennis ala
Ganondorf in Ocarina Of Time, again.
Being an Electronic Arts
multi-format release, as many other multi-format titles are, the
update-game was designed for the PlayStation2, and merely
converted to the Xbox and GameCube formats, as opposed to titles
such as Soul Calibur II and Burnout 2, which were
built from the ground-up as individual projects for each system.
Due to this it’s reasonable to expect certain aspects of the game
to be of slightly lower quality than is usually present on the
GameCube. The camera, however, is more than often inexcusable.
Even with the use of the C-Stick to align the view correctly, the
camera will often spring back to its original position just as
you’re about to make that desperate leap, or attack a boss. The L
trigger’s lock-on feature takes so long to focus correctly in
these instances, that you may get bored fiddling between the
C-Stick, Control Stick and L trigger just to get a better view.
Also, the camera can occasionally spasm erratically, or even
commandeer any movement on the C-Stick at all.
The graphics are pleasant. Brightly coloured
and passable as an early release title, but don’t expect them to
compare to any first or second party software from the same year.
There are minimal bugs graphics-wise, with only occasional polygon
pop-up and a few invisible walls. The interior lighting should
have been real-time though guys, really. The sound is, as to be
expected, adequate… Potter squeals pleasantly in pain… heh heh
heh…
The title does include some Game Boy Advance
link-up features, but without
Harry
Potter And The Chamber Of Secrets for the Game Boy Advance
itself, the only option available is a series of puzzles, the ones
where you have to slide around the pieces to make a picture with
one piece missing… you know what I mean, right? Anyway, this is,
to be honest, not what I had in mind when Nintendo announced their
revolutionary new concept of console link capability, and I’ve
played better features on countless other titles.
I see the title as a rather easy, short,
Ocarina Of Time rip-off, and it should be treated as such. If
you love RPG’s and have finished The Wind Waker, Final Fantasy:
Crystal Chronicles, Evolution Worlds, Skies Of
Arcadia and The Legend Of Zelda Collector’s Edition
disc then it’s probably worth a look. If you love Harry and the
gang, then, yup, it’s for you. However, you should all be warned.
The title is short-lived, and high-expectations will only lead to
disappointment.
 Kev J.
Reviews Score Table Interpretation. 16/04/04 Each of these articles has been
written either independently of Electronic Theatre or by an
external viewer. The opinions discussed in these articles in no way
reflects the opinions of Electronic Theatre. If you wish to enquire about pricing of any
titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.uk |