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Vicarious Visions have a dubious reputation with many
videogames press agencies. Often taking the role of handheld
developer to Activision’s in-house home console brands,
Vicarious Visions
have made few home console projects; DOOM 3 and Crash
Nitro Kart being the only two in recent memory. The team
have been responsible for all the Game Boy Advance conversions
of the Tony Hawk’s series thus far, as well as the
NintendoDS Launch title – Spider-Man
2. With all the
history the team has, some of us at Electronic have
developed a small contrary affection for the company, and hope
that they can do justice to a new Tony Hawk’s title, on
a new system.
Tony Hawk’s American Sk8land immediately
distances itself from its home console comrades with a slight
name-change. In addition to this, the graphical style has had an
overhaul; the title is cel-shaded.
Entering
Story Mode is the first option available after creating your
avatar from a handful of heads, shirts and trousers. The Level
design is clearly reminiscent of the series’ earlier outings
on the PlayStation and Nintendo64, with each Level being a
self-contained environment of ramps, rails and walls. The Touch
Screen displays a Map for the best-part of the title; incredibly
handy when playing Story Mode, as the objective is simply to
skate to one of the AI characters displayed in silhouette on the
Map and complete the Goals they give you. Levels usually consist
of around seventeen Goals,
although not all will have to be completed before moving onto
the next arena. The main objective of Story Mode is to re-build
a disused Skate-Park, which is activated when you complete
specific Goals or when you access the Skateshop. New pieces must
be placed to create your own park and the game will give you a
selection of three pieces to be placed in the area you’re
viewing. Selecting a piece you can afford with the readies
you’ve collected by completing the public’s Goals can be
performed on the Touch Screen; you can then view the park simply
by skating through it at any point.
Each
of the areas link to another and, once unlocked, you may travel
through from one area to another – a seemingly pointless
feature when each area can be accessed immediately from the
in-game Menu, but one that may have been sited in order to bring
some consistency between handheld and home console
counter-parts. The Story Mode is treated as the main gameplay
mode in the title; however, with the option to skip straight to
the Goals, it shouldn’t take any experienced Tony Hawk’s
gamer more than a day to get through the major objectives, with
a second to tie-up the loose ends. Contrary to this is the
Classic Mode. Giving Goals relating to those seen in the Tony
Hawk’s Pro Skater editions, Classic Mode is more a bout
ardent challenge than self-perpetuating tricks. Working through
the same arenas seen in Story Mode, the Goals are decidedly
different and feature the classic “Collect S-K-A-T-E” and
other formulaic skating challenges.
The
Touch Screen is used to limited effect in Tony Hawk’s
American Sk8land. Similarly to Vicarious Vision’s first
NintendoDS outings, the features show all the hallmarks of being
brilliant ideas or touches, without the scope to be fully
explored. A new feature is the Freak Out available when either
standing-still or stacking a huge combo; upon landing, three
bars will appear on the Touch Screen, and touching them when at
their peak will execute a freakier Freak Out and gain more
points. Obviously, the deck customisation takes place on the
Touch Screen and can easily be related to Microsoft Paint.
The
Multi-Player Modes offer some nice competitive challenges, but
do require a fair amount of previous knowledge of the title in
order to compete. Playing Tony Hawk’s American Sk8land online,
as the first online NintendoDS title to be released in the UK, is as pure an example of Nintendo’s flawless hardware as the
Analogue Stick. No lag, no glitches and no problems - seamless
– something that EA should probably stand-up and take note
from, before insisting that their online NintendoDS titles
feature on their own network in a similar fashion to their XboxLIVE!
escapades.
Tony
Hawk’s American Sk8land is a very smooth title. Featuring
the speed and fluidity of its home console brethren, the
cel-shading technique has obviously been used to create such a
fluid world with maximum ease and minimal bugging. With very few
pre-constructed worlds in this vein having appeared on the
NintendoDS as of yet, it’s very hard to place the title
alongside the likes of Super Mario64 DS without realising
that the games featured on the NintendoDS so far have certainly
lacked the traditional views of videogames far more than any of
us expected, and probably suspect currently – with the myth of
home console conversions with Touch Screen features tacked-on
remains solidly at the forefront of our minds. However, Tony
Hawk’s American Sk8land does itself justice through a lack
of breaking boundaries. It’s in a league of its own because,
until it was released, that league simply didn’t exist. The
sound quality on the other hand, is quite obviously average. A
couple of Midi-versions of Pop-Punk tracks doesn't make
low-grade sound software sound any better.
Tony
Hawk’s American Sk8land is a fantastic skating game. Using
the NintendoDS’s graphical prowess to create a portable
version of a classic Nintendo64 skating game is recognition
enough, but Vicarious Visions have gone even further. With the
online features, limited “create-a-” options and some
challenges that require a distinct level of skill impacted with
often impeccable Level design, Tony Hawk’s American Sk8land
ushers itself into a respectable vision of what the NintendoDS
can do with classic gameplay structure and proves that as lovely
as innovation is, there’s still plenty of life in bringing
full-scale gameplay to gamers on-the-go.

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