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Animaniacs started life in the early ‘90’s as
a children’s programme intent on breaking the rules. After
the series came the film, the merchandise and the not
altogether bad SNES adventure. Now, in 2005, it appears that
the Animaniacs have the intention of making a comeback
– with the PlayStation2’s Animaniacs: The Great Edgar
Hunt and the NintendoDS’s Animaniacs: Lights, Camera,
Action!.
The NintendoDS title appears somewhat dated. Although
the title has just been released, it clearly lacks the
definition of titles released within the same period. I’m a
lover of retro gaming – I still play on my SNES and NES –
so for me to be griping about a title not being up to a
technological standard isn’t to do with age or style, but
more to do with sloppy development. The title plays as an
isometric platformer with a small selection of puzzles, similar
to Goof Troop on the SNES and, although clearly more
limited, Boktai: The Sun Is In Your Hand for the Game
Boy Advance. Switching between the five characters on offer –
Brain, Pinky, Yakko, Wakko and Dot – you have to use your
abilities to wok through each short-lived Level. Each character
has different abilities which, as opposed to the usual
everyone’s-got-something-better-than-everyone-else, seem to
be more of a restriction to make them weaker then the other
characters, for example, Brain can’t jump, whereas one of the
other can work out how to use the levers hidden within some
Levels.
The Level structure is rather nice – with your
protagonist cartoon stars being given the challenge of making
back some of the money they’ve cost the studio, by filming
three movies simultaneously. Flicking back and forth between
the movies can be entertaining, but aside from a few minor
aesthetic and enemy changes, the basic premise of each Level
remains the same. Of the fifteen Levels the title sports, not
one feels like a change of pace.
The Multiplayer Mode on the other hand, is a refreshing
change of pace from all the racing and shooting titles that
seem to draw the crowds these days. Allowing for one-to-four
players via a Single Card Download, the Mode features
miniaturised or single-section versions of the in-game Levels
as maps for the Multiplayer – a Super Mario64 DS
inspired grab-the-crown game. The crown starts in the middle of
the arena and players must storm to obtain it. Running into an
opposing player with the crown will steal it from them and
falling off the edge will lose you the treasure. As you hold
the crown, your time, noted on the Touch Screen, will increase
and for every two seconds an opponent scores, your time will
decrease by one, with the objective being to have held the
crown for the longest time. Not an entirely inventive option
but none-the-less and thought-out attempt. I would happily say
that the Multiplayer Mode would be a common pastime for as long
as the Game Card stays in your NintendoDS, but with such a
lack-lustre Single Player Mode, I’m not quite sure as to how
long that’ll be…
The titles graphics are frankly shoddy. Offering
isometric 2D SNES-style renditions on today’s
super-number-crunching processors is not an idle waste by any
means in my opinion; however, offering inferior, fuzzy,
bug-ridden SNES-style graphics is just not excusable. A
distinct lack of any special effects -
including the SNES favourite boasting power, Mode7, a
fifteen-year-old technique - means redeeming features are thin
on the ground. The musical quality is just as uninviting, with
turn-the-volume-down-esque jingly tunes and irritating sound
effects trying to mimic the show.
It’s a disappointment at least to say that a title
with so much promise should end up as a run-of-the-mill kids
cash-in licence. The NintendoDS is capable of and worth so much
more, refusing to utilise any of the systems unique features.
As with so many updates to television programmes from our youth
– why do they insist on updating for today’s children
as opposed to the original fans who have long since become
adults.
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