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Crash Boom Bang!

Crash Bandicoot originally appeared on the PlayStation in 1996. Since then, the Crash Bandicoot series, originally developed by Naughty Dog (until after Crash Bandicoot: Warped), Crash Electronic Theatre Imagehimself has starred in many other titles and spin-offs, including several Mario Kart-esque releases, such as Crash Team Racing. Crash Bandicoot has often been referred to as the PlayStation’s answer to Mario­­ – in the same vein as Spyro and Lara Croft - I’ll let your make your own decisions on that one. The majority of Crash Bandicoot releases have been Platform titles, seeing the player going through a structured Level collecting Wumpa Fruit and Gems whilst defeating foes and solving puzzles to progress. At the end of each Level is a Boss that, after you beat, allows you to move-on to another Level, which is normally very different in appearance. Since his PlayStation days Crash has now appeared on several formats including PlayStation2, Game Boy Advance, GameCube and Xbox.

Crash Boom Bang! will be the Bandicoots fourteenth title, and the second Party-Game - the first being Crash Bash. The main objective behind the game is completing each Level and having the most Points overall to win. To complete a Level you must find certain items which are hidden, it’s basically a treasure hunt. You move around each Level by rolling the Dice, like on a Board Game, and you gain Points in each Mini-Game. There are forty different Mini-Games in total, yet Crash Boom Bang! has taken a lot of ideas from the pioneers of this genre, like the Mario Party series.

The storyline for the title sees Crash trying to aid The Viscount. The Viscount has a treasure map that shows the location of the “Super Big Power Crystal”, and decides that to make things easier it would be wise to have some help, because of a previous attempt to find the Super Big Power Crystal by himself, in which The Viscount failed. So he invites a few of the brainiest and strongest characters to aid him in his quest, except he tells them that this is a race and you have to collect all the Stone Tablets on the Map. If a player finds them all and reaches the end, you earn £100,000,000 - all of the Guests (Crash, Doctor Neo Cortex and Pinstripe Potoroo etc.) fall for this trick and start searching right away.

A small addition that seems to be becoming common-place in Party-Games is that you can collect furniture to decorate your Room. These pieces of furniture, as well as other Electronic Theatre Imagecharacters, are unlocked in the Adventure Mode. There is also a Multi-Player where you can play with up to four players in an all-out battle to win by gaining Points and playing Mini-Games.

Visually Crash Boom Bang! does nothing wrong, it has solid looking Maps and Character Models, although they don’t look comfortable in they way they move. The graphics in the Mini-Games are also done very well, running fairly smoothly and looking quite solid. Everything is done with a small amount of flair, although it has been done better in other games on the NintendoDS. All-in-all the visuals look well implemented.

The sound in the game is very chirpy, bouncy and happy and has a cartoon-style background Score, but it does get very repetitive, and after a while you forget about it even being there. The quality of the sound doesn’t really do anything to add to the frantic party atmosphere, there is no Voice-Acting, apart from the same old character screams that you get in every platform game, and all of the Cut-Scenes are done in a comic-strip inspired design, with the text under the pictures.

Although this is a nice idea for a NintendoDS-exclusive Crash Bandicoot game, while it looks and sounds good, that is sadly where the compliments end. The actual game is quite horrible to play; to understand what exactly it is you have to do is a challenge in itself. As for controls, Crash Boom Bang! uses everything the NintendoDS has to offer, the Mini-Games all use the Touch Screen and some work very well, but most are a horrid mess that don’t feel right using the Stylus, as well a selection which fail simply because the controls are too slow and often unresponsive. It’s very hard to win Mini-Games because of this, and the game tends to make you feel very frustrated within just minutes of play.

The title doesn’t feature a Save facility for your progress through Adventure Mode, and so you either play the game all the way through or you have to start from the beginning – “Just how games used to be” many of you may rightly be saying, however, in modern gaming the Save function is the most coined of all the safety-cushions we, as gamers,Electronic Theatre Image have adapted to over the years, and so it’s absence make it so much more conspicuous - the game isn’t very long, but if you only have five minutes free, or fancy a quick go in a similar time-frame, unlocking new items is simply not possible.

A lot has been focused onto the Multi-Player aspect of the game, which is four-player with only a single Game Card. If you find any enjoyment from this game – which, to be blunt, is very unlikely - then it’s the Multi-Player that will be pulling you back for more. The game, as a whole, simply has far too many issues to recommend as a solid release for the NintendoDS; especially given the calibre of First-Party titles regularly arriving on the system. If more time and attention had been given to it, Crash Boom Bang! could’ve really stood out as a fun and exciting Party Game on the NintendoDS, but, as it stands, the game is a frustrating and horrible mess that is simply not worth giving away.

Sin                                                                                                                                             Reviews Score Table Interpretation.

28/12/06

Check out the current debate on Crash Boom Bang! here.

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Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

If you wish to enquire about pricing of any titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.ukTop

 
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