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Mr. Driller has a fair history in the gaming
industry. Starting life as a new incarnation of an ‘80’s
classic – Dig Dug – Mr. Driller has seen
releases across a multitude of platforms, including the Game
Boy, Game Boy Color, DreamCast, PC and numerous PlayStation
releases. Now, with the NintendoDS launched, NAMCO have taken
it upon themselves to offer us a new edition, capitalizing on
the new features proposed by the new hardware.
The basic principle of the title is not to get crushed.
The level plays over both screens, with the action taking place
on the Touch Screen. A maze of variously coloured blocks lay
before you, and you are set the task of reaching the bottom. As
you drill a block in any direction, that block and any of the
same colour blocks connected with it will be destroyed –
allowing you to descend. As you progress your Air Meter will
decrease, meaning you will need to collect Air Capsules along
the way. There are a variety of other obstacles, such as blocks
which take multiple drills and decrease your Air Meter and
blocks which automatically disappear; creating a downfall.
A few other modes are offered, including Time Attack
Driller and Pressure Driller, in which the basic rules are
slightly altered. Pressure Driller is the best of the bunch,
making you speed through the levels picking up Fire Capsules in
order to destroy the ever impending Drill (…of DOOM). The
basic gameplay modes seem to have lost something in the
transition to the NintendoDS, and become little more than
irritating within the first few plays. Endeavouring to develop
some degree of skill certainly takes some patience – and
wholly feels unrewarded. Unlocking new characters adds a small
amount of extended play – but certainly not enough. The
multiplayer is easily the best feature of the title and, with a
Single Card Download, this is limited to a simple race through
300m (three sections) of rubble.
The
game is controlled by either using the D-Pad and the A and X
buttons, or the Touch Screen. Now, by my earliest thoughts from
the very first press release, the NintendoDS is the perfect
place for Mr. Driller to find his feet – with the
ability to balance his movement and drilling perfectly by using
simple presses on the Touch Screen. However, in play, it
clearly becomes apparent that this simply isn’t a well
thought-out approach no matter how well adapted you’ve become
to the latest standard in new control devices.
The
graphics featured in the title are more than competent at
conveying the themes of the game, but are far short of pushing
the system. The basic sprite models are nice and crisp and the
blue-and-pink theme is continued throughout, great. The sound
is at a competent level, again, nice and crisp without ever
really challenging the ability of the system.
Mr.
Driller: Drill Spirits is unfortunately not quite the Mr.
Driller compendium we’d hoped for. In fact, it’s not
really advancement on any of the other titles in the Mr.
Driller history, nor is it particularly well presented as a
NintendoDS launch title. NAMCO seem to have developed a new
vision of a game, but forgotten the old gameplay and, as a
result, Mr. Driller: Drill Spirits reeks of
disappointment.

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