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Shoot-‘Em-Ups
make the metaphorical meal of any consoles dish; you have your
meat in the shape of the Platformers and Third-Person-Adventure
games, then the veg of Puzzlers and those with a little RPG
element to increase the flavour and the bread and butter is the
old First-Person-Shooter but the real central part, the bit
that everyone expects as part of their meal - the spuds if you
like, unchanging but needed – are the Shoot-‘Em-Ups.
Everyone has played one, but I can’t think of many people
that consider them to be the biggest or best part of a
console’s release line up.
Nanostray is Majesco Entertainment’s offering
to the NintendoDS plate, and it’s the second of hopefully
many Shoot-‘Em-Ups to be released on the NintendoDS. Majesco
are a small US games developer and publisher that has been running for 19
years, producing a good repertoire of games over many formats
and are now embracing the handheld market with open arms,
making this title for the NintendoDS and planning a big budget
release for the PSP in the coming months. It’s easy to see a
lot of potential in this company for the future.
Now Nanostray as it stands is set as the standard
Shoot-‘Em-Up, as in you progress in a spaceship through a
vertically scrolling screen; blasting - with your ship’s
massive laser cannons - many alien spacecraft of varying shapes
and sizes. A traditionally advised advancement on the previous
Shoot-‘Em-Up release on the NintendoDS, Space Invaders:
Revolution, clarifying the distance the genre has travelled
since conception.
The
firepower is of course the main part of this game and this is
where Nanostray makes its first adaptation within the
genre. Through the Touch Screen there are four different guns
to utilise, all with very different capabilities. The first is
a straight-forward shooter, the second is two side-mounted
cannons, spaying bullets horizontally, the third shoots forward
but with an added homing ability and the last one is a bolt of
electricity, homing and constant. Each gun has a
secondary function, available through the B Button, these are
different for every gun, but they increase your firepower
immensely, enemies that at first seem like armoured tanks, are
soon decimated with a few blasts from these handy backups. You
do have to use them strategically though as they only have a
certain amount of power, which is governed by a bar to the left
of their control buttons, extra power can be obtained by
destroying designated Waves of enemy ships and collecting the
blue “Coin” that appears afterwards. If you don’t kill
things, you don’t get more power to kill more things –
adding an additional element of strategy to the hectic
blasting.
The level design is very good, pre-set routes take you
sweeping over and through buildings, satellites, desert
landscapes and even lava pits. The alien spacecraft comes thick
and fast, but there’s always a brief break when the pattern
of attack changes or when new enemies or obstacles appear,
allowing you a quick breather or to change to one of the other
weapons, a process that takes a little getting used to because
of the placement of the controls on the Touch Screen, something
that could have been avoided with a placement of the shoot
Button on the Touch Screen as seen in Space Invaders:
Revolution. There are quite a few modes available in the
title - starting with the now traditional Story Mode, as it’s
from here that everything else gets unlocked. Each Level you do
in Story Mode will unlock it in Arcade Mode, allowing you to
redo it as many times as you like, though you get only three
Lives, as opposed to the five seen in Story Mode, with which to
complete it with. As you go though Story Mode you will also
unlock challenges, these are Levels from the Story Mode with
set objectives, varying from getting a certain score to getting
through it with just one ship. There’s also a Multiplayer
Mode which allows two people to go through a level
co-operatively whilst trying to beat each other, the quickly
accessible options at the beginning of each level allow you to
customise the game how you like. Being a Single Card Download,
it’s used with the NintendoDS Download Play option, making
the Multiplayer Mode by far the biggest selling point of this
game.
There isn’t anything lacking from Nanostray,
the graphics are at the very high end of the Shoot-‘Em-Up
genre, enhancing the gameplay and the enjoyment at the same
time, the 3D aspect they have integrated into this 2D game, the
fact you have to fly over and under stuff, gives it a better
standing than many games of it s ilk. Even masters of this
genre, the makers of R-Type have yet to truly master the
3D element within a 2D game. The sound although not quite to
the 3D level, also enhances the gameplay, the spectacular
explosions made all the better by a spectacular boom.
It is obvious that there has been a lot of work gone
into this title, from the way the ship moves to the intricately
designed levels, everything has had a lovely smooth comb over.
Admittedly there are faults with Nanostray, little tiny
niggles you briefly notice whilst in the middle of a high
intense battle, like small amounts of slow-down during the
moments when everything kicks off, but this is where the comb
over effect really helps, you do notice the faults, but only at
the same time that you notice a thousand brilliant things about
the game, every little quibble just gets washed away as the
next wave comes in. A very promising title from a very
promising developer, well worth every moment, hour and day you
will spend enjoying it.

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