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This
game has small renown for being a very difficult game to review,
everyone who has a go generally, stops, splutters or flails
around helplessly at one point of another. This
is probably because this game isn’t just different, it’s
unique. Yeah everyone compares it “that Dogz” game on
the PC, and soon to be the Game Boy Advance or any other Virtual
Pet title that happens to spring to their mind, but the only
similarities I see with these titles is the looking-after part,
and forgive me if you see this as stupid, but I find that in
every game, one way or another, you end up looking after your
given character for the entirety of the game.
But yes, Nintendogs does fall into the Virtual Pet
classification, as you have no control over what the dog does or
how it acts, but it’s the system that it’s on that makes the
game what it is, the one system that gives you the option of
never using a controller. Admittedly this game could be made for
other systems, difficultly, but it could, the PlayStation2 could
probably do it through the use of the Eye-Toy and the SingStar
Microphones or the SOCOM:
US Navy Seals Headset, but then your Dog wouldn’t be
able to tell the difference between you talking to it and
bawling at it. Even the Xbox and the GameCube could have a go at
it but they both fail at the first hurdle, with their main
control system being a Controller. Even if every console
developer thought of a way to easily move Nintendogs to
their console they would still have a massive problem with the
fact that the second biggest thing with Nintendogs is its
very clever Wi-Fi mode. I think I'm going to have to explain…
You never need a controller in Nintendogs, we got
that far. Some poor guy has sat down at some point and gone
through every single thing you could possibly do with a Touch
Screen and a Stylus, they must have done simply because there
are so very many little things you find out whilst playing this
game that the Stylus can do. You can poke, stroke, pick-up/hold
things, certain movements around the screen can tell the dog to
do certain commands, and even certain movements around the dog
can tell the dog to perform certain commands. E very
little thing you could want to do with your pokey stick has been
put into this game. All of the Menu Options are accessed through
icons or buttons on the Touch Screen, making navigation through
the many Menu Screens very simple.
To start you choose a dog from the kennel, this is the
very first option that comes up when you start the game,
depending on which card you choose, depends on which dogs are
available, with Nintendogs: Labrador And Friends being my
assigned review my first choice was the obviously the Poodle, I
went for a brown one with a personality recommended for first
time buyers. Then you take it home to get it used to its
environment, after giving your pooch a bit of food and water and
then making a fuss of it for a bit you are assigned the task of
naming the dog. After a few moments deliberation I decided on
the name Tiny, mainly because the little guy was so small. After
a few minutes of calling your dog by its name it’ll soon learn
it, and will come on command, most of the time.
Next
it’s time for the little guys’ first trick. Obviously, with
“sit” being the most common command it’s the easiest to
teach, and normally first to spring to mind. Teaching your dog
this trick is conducted by performing a method mentioned above;
a ‘certain movement around the screen’. Drawing a straight
line down anywhere on the Touch Screen - the equivalent of
motioning a downward action with your hand – and the dog sits,
you then touch the Light Bulb Icon which appears to the top left
of the Touch Screen in order to bring up a small countdown timer
with a Microphone in the middle, where you put in the command
that you want to say to make them do the last action performed,
so in the context we’re in, say “SIT!”
All
trick-teaching is done like this, admittedly you sometimes have
to put in the command quite a few times to teach it to your
little animal and, depending on how clearly you speak, it will
sometimes get confused, thinking you’re trying to teach it a
different command for the same trick. This is one place the
Touch Screen has become so useful; because of the already
inbuilt on-screen movements for the Stylus, teaching an animal
you have no direct control over new tricks becomes a lot easier.
If you don’t want to sit there repeating the same screen
movements over and over again to teach your dog new tricks you
can do it another way, but this requires a little more patience
and more speedy reactions. You can use the NintendoDS’s Dual
Screen ability and put your dog onto the top screen, but focus
on him with the camera button on the Touch Screen, you then sit
a wait, watching the little mutt carefully until he performs the
trick you require him to do, then you dive to press the
Light-Bulb Icon that will appear after he’s done it to put in
the command you want for that trick. This, I feel, is one of the
better ways to teach your dog as he/she will perform so many
more actions more freely on the top screen than they would on
the much more attention seeking Touch Screen. These little guys
have a very short attention span you see – well my little guy
did anyway – and when they are on the top screen they don’t
actually have to pay any attention to you.
Once you’re done with whipping your small creature into
shape you can play with it, now to start there are very limited
options in terms of toys and accessories to play around with, to
start you’ll generally find had a Tennis Ball, a Frisbee and a
Bubble Blower. With the Tennis Ball, use the Stylus to hold the
ball on the Touch Screen, and then move it left, right, up or
down with some pace whilst taking the Stylus away from the
screen, making the ball fly through the air in the direction you
threw it and generally getting your dog so excited that almost
falls over itself trying to get to the thing as quickly as
possible. Getting the ball back can be a little more difficult
though, and it’s not that the game is unresponsive, though you
may start to believe so after a while. It’s your dog, not only
do they have really short attention span but when they’re
engrossed in something you may just never get yourself heard.
The Frisbee is thrown like the Tennis Ball, apart from throwing
it sideways and down has a slightly dire effect considering the
Frisbee’ s
flat nature. The Bubble Blower I was very impressed with, as
when I first picked it up I had no idea of how to use it, it was
only when I started explaining to my friend next to me that I
couldn’t get it working that he pointed out that by talking to
him my breath was actually blowing the bubbles through the
Microphone, and into my dogs face, as he was barking viciously
at the Touch Screen. Note for future I think.
Once you’ve played at home for a bit and possibly
dressed up your dog with the accessories available, you can then
take it for a walk. This option will take you to a Map Screen of
your hometown where you can plot the route of your walk by
drawing it on the Map. At first your dog’s little legs will
only carry him a few metres away from the house, but as he grows
in strength and bravery you can take him further and further. On
walks you have many options as to where you would like to go;
there are a couple of Discount Stores, a couple of Parks, an
Agility Training Park and every time you select to go for a walk
there will be question marks appearing a particular spots around
the map - which can be many things from other dogs to one of
many, many more toy and accessories you can acquire.
Once you get back from one of the walks your dog will
probably be a little bit smelly, so it’s always a good idea to
give him a quick bath afterwards. This is done by choosing
Shampoo from your list of Supplies, which will take you to the
Bathing Room where you lather your dog up, then rinse him down
with the Shower Hose, all performed on the Touch Screen, then if
you like you can give him a go od
old brush down as well.
A feature that has been heavily guarded by Nintendo is
the Competition Trials. You have a choice from Obedience,
Agility and Disc Throwing, each of these focus on one of your
dogs main skills, the more time you spend teaching your dog
either one of these skills the better he/she will be once in the
Competitions. The Competitions are set out in Rank order and you
can only progress to the next Rank once competing the rank you
are on, failing a competition will drop you a Rank, dropping
until you reach the Beginner Class again. Competitions are one
of the few ways to make money in this game so going down Ranks
can cost you just like going up Ranks will make you rich quick.
So spend a large amount of time training your dog like it shows
you in the Manual for the shows.
Another amazing feature within this game, and one I noted
earlier is the very clever Wi-Fi Mode, or Bark Mode as it’s
referred to in the game. This mode allows you to put your
NintendoDS into its Sleep Mode and wander the streets, until
another NintendoDS comes within wireless range causing the dogs
to bark at each other, alerting their owners that they have
found another Nintendog. Once connected in this mode you
can send the other owner presents along with your dog, and you
get to play with theirs and see how it reacts to yours, once the
other Nintendog is on your Touch Screen all of its
training and personality is loaded into your NintendoDS,
allowing you to play with it as you see fit. Should you go out
of wireless range the dog will stay with you until you log out
of the mode.
One of the greatest things about this game though is when
two dogs play with each other. When their personalities interact
you really don’t feel the need to touch the screen any more,
it almost feels like you’re interrupting them, the dogs will
play with each other, fight each other, nick balls off each
other and fight for your attention. Also, because they
all have different likes and dislikes each toy you bring out for
them to play with will have different effects on each one -
hours and hours of fun!
Sound and graphics really aren’t what make this game.
If you do sit and study the graphics you can find many, many in
discrepancies throughout the title; they are evidently above
average standard and it’s clear much time has been spent on
the animation of the dogs. However, it’s also clear that the
attention having been spent on the dogs’ models has been to
the detriment of other areas, with the draw distance noticeably
suffering. The sound is good and lifelike – all the dog sounds
seem to be taken from real life – but not much of note, with
the exception of the Sound Track maybe, which they could release
as an album easily.
This game should stand out to all those who see it,
appeal to everyone that has seen a dog, not a games console, a
dog. This isn’t a game for people who like a certain type of
game, this isn’t a game for people who like consoles, this
isn’t even a game for girls - this is a game for absolutely
everyone in every kind of walk of life and profession,
everywhere.
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