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Pac'N Roll

            Continuing from their success earlier this year with Pac-Pix, NAMCO have now built a stable of ideas around the unique nature of the NintendoDS. Being Pac-Man’s 25th Anniversary, it’s hardly a surprise that the second of these initiative exercises comes in the form of a Pac-Man title once again .Having had a play-test earlier this year at E3 2005, Electronic Theatre Image I was quite sure what to expect from what seems to be NAMCO’s big NintendoDS Christmas release. All The Pac-Men in Pac-Land have been turned into Pac-Balls by the Ghosts, and it’s up to the son of Pac-Man to save Pac-Dog, Pac-Baby and others…

            The title is simple and addictive, yet quite difficult to explain. A Pac-Man appears on the Touch Screen in all its little yellow glory, while the top screen displays your avatar and the arena in which you have been placed. The objective of the game is quite simply to reach the exit at the other end of the arena whilst avoiding pit-falls and enemies and travelling through a maze constructed around your abilities. Although the title sounds, and often feels, as if it where to follow the traditional Platforming rules, the movement is the key here; the Touch Screen-hosted Pac-Man controls all movement of your avatar. Stroking the Stylus Electronic Theatre Image across the Touch Screen in any direction will move you upper-screen based avatar in the direction stroked, at the speed stroked. With a similar feel to Pokemon Dash, stroking repeatedly in quick succession will cause your character to speed-up into a sprint and placing your Stylus flat onto the Touch Screen will bring your Pac-Ball to a grinding halt. The solitary special move that you have at your disposal executes a dash attack. By dragging the Stylus across the entirety of the Touch Screen and stopping on the red-line around the edge, your avatar will spring in the direction you drew with a blue flash around him, and a small amount of increased power.

            The Levels are staged through seven Worlds, with five Levels in each. The easier Levels are clearly introduction Levels, but with the ease of the Level design right through to the seventh world, it’s not difficult to see the title as a bit of a breeze. Once a Level has been completed in Story Mode, it can then be played through in either Time Trial or Challenge Mode; a seemingly shallow attempt at adding gameplay-extending content in a title where it is so sorely needed. With seemingly few unlockables and limited replay value, the longevity of the title is certainly a cause for concern.

            As a simplistic title with reasonable polygon employment and frankly unnecessary special effects, Pac’N Roll is a title that both at once makes a play for Nintendo’s approach of substance over style while downplaying any influence this opinion has had over NAMCO’s NintendoDS development team. What exactly should be demanded for a title such as this? 3D Level design never encounters any errors or bugs in the way that many PSP titles seem to, however, how demanding can a small Electronic Theatre Image group of columns, a flat surface and a 2D backdrop be on a processor as meaty as the NintendoDS’s? The sound is, at best, insignificant. Crystal-clear yet instantly forgettable, Pac’N Roll is better played with your own Custom Soundtrack - generated from the stereo in the same room.

            Pac’N Roll is a title that’s incredibly hard to classify. It may be short, repetitive and seemingly more in-line with the NintendoDS’s Launch Line-Up of burst-based inspirational gameplay as opposed to the recent languishing of those titles when compared to the likes of Nintendogs, Advance Wars: Dual Strike and CastleVania: Dawn Of Sorrow – but there’s nothing inherently wrong with the game. Its fun, original, addictive and, later in the game, provides a challenge. However, it’s certainly a mixed-bag. Anyone interested in the progression of the industry or even anyone who’s ever played Marble Madness or Spindizzy will be enthralled with NAMCO’s latest NintendoDS effort, however, this rapt will only last for a comparably brief period. Electronic Theatre Image

Kev J.                                                                                                                                      Reviews Score Table Interpretation.

11/11/05

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Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

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