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When
truly original concepts come around, very few people seem to
see the full potential of what is available. This is very true
with the NintendoDS - a lthough the separate pieces of hardware
aren’t original ideas in themselves, the concept of putting
them together and selling it as a viable, alternative, gaming
platform is completely new. The possibilities available from
this platform are immense and many people have attempted to
make games fulfilling this need. Unfortunately from the games
available at the moment, it seems nobody but a few have
realised the potential possible from this system.
Polarium
is one of those few games, which screams originality, in fact
the only thing unoriginal I can find about it is the fact
it’s a puzzle game; which when talking about new ideas is
never a bad point as many of the most innovative games from the
past 8-10 years have been puzzlers - even the most renowned
game of all, the one that launch ed the entire Game Boy series
– Tetris. Just a simple puzzle game, but one that
brought the electronic entertainment world to it’s knees.
Now
Polarium is very simple, deceptively so. The basic
principle is to use the stylus on the Touch Screen to drag over
and around a collection of black and white squares, tapping the
drawn pattern afterwards to invert the colours, the object
being to arrange the squares into one colour horizontal lines
in as few moves as possible.
There’s
many modes available in this game, there is a Arcade/Normal
mode, where the task set is just erase the tiles in the
speediest manner humanely possible, as they fall in blocks from
the sky… I have never, ever got above an E- grade in this
mode - it’s not exactly hard, just way beyond my
capabilities. There are also puzzles, the same objective
applies it’s just you have to do it in one move/draw, these
slowly increase in difficulty and complexity until you look at
them and your head hurts… and that was by number twenty. Now
they’re all very possible, though sometimes you might need to
look at them from a completely different angle, but when there
isn’t a time limit to rush you, spending your time poring
over it seems like common sense.
There
also a create a puzzle option, giving you the choice to
configure the board size and tile placements and allowing you
total control over how hard it can be and the ability to send
your friends your creations - but be warned, you have to
complete it first for it to be allowed on the challenge board,
but now you will have no problem truly stumping your friends,
especially enjoyable when they’ve been whooping you at the
two player mode, which is a rather addictive game in it’s own
right. The basic structure of the multiplayer is very similar
to that of the Arcade Mode, apart from you have power-ups with
which you can attack your opponent, allowing for chances
to randomise your opponents current black-on-white stru cture,
hide their colour from view or slow-down the exchange for short
periods of time, stopping them from erasing the tiles quite as
efficiently. My personal favourite of the NintendoDS’s
innovative wireless capabilities are used to good effect in
this mode, allowing you to have two player battles with only
one game card, a brilliant way to introduce other people to the
simple addictive logic of this game.
Unfortunately
there’s nothing graphically awesome about this game, it is
just like a really slick, really high resolution Tetris,
and perfect for the job it’s entailed for. The added lighting
effects really spark life into the screen, much like the sound,
which is perfect for enhancing the game, just not adding to it.
All
in all this is a brilliant puzzle game which will entertain and
amuse all ages for a long time, because of it’s simplicity I
can’t see this game having any kind of short life span, once
you master the idea of how to do this game, time becomes a
figment of the imagination. Tetris may have a rival…
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