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Puyo Pop has had a fairly lucrative career as a
videogame franchise. Having begun under the guise of Dr.
Robotnik’s Mean Bean Machine on the Mega Drive
and, once SEGA became solely a software publisher; Puyo Pop
Fever has appeared on practically every format to grace the
shop shelves. The NintendoDS is the latest in the long line of
systems to receive a conversion but, with the unique nature of
the NintendoDS, the biggest question of all comes into play;
will the latest Puyo Pop Fever be another
run-of-the-mill edition or stay true to the NintendoDS formula
of releasing titles that just aren’t possible on other
systems?
The title appears from the start to offer a vivid and
lively world. Seemingly little has changed from previous
editions with the variety of Endless Mode options available, as
well as the basic Story Mode. The idea of the title is similar
to ninety percent of the average Puzzle games released;
different coloured blocks fall from the sky in either two,
three or four pieces, rotating these and placing them correctly
on the ascending pile below while four or more of the same
colour together will cause these blocks to disappear, in turn
causing an avalanche should these blocks have more placed on
top of them. The Story Mode has several stages to work through
each getting progressively difficult, whilst the Endless Modes
are often far from endless. Featuring a selection of Fever,
Mission or Original, the player must successfully endure an
extreme combo set-up as the time limit decreases, complete the
tasks set by the computer – such as three or four chain
combos, removing multiple coloured blocks at once etc – or
play until their blocks reach the entry point for those
falling.
The dual-screen play only really comes into the equation
when in multiplayer; however, the Touch Screen has a
comfortable – if not spectacular – role in the proceedings.
Simply tapping the Touch Screen will rotate the blocks, whilst
dragging left, right or down will move the falling pieces
accordingly. Whilst this is entirely predictable, it’s been
calibrated perfectly with the developers obviously having a
precise view of exactly what degree of accuracy the player
requires, clearly putting the lack lustre Mr. Driller: Drill
Spirits to shame.
The multiplayer side of things is an incredibly bright
addition. With the default settings complimenting two to eight
players perfectly – in terms of length of the matches as well
as the play settings – and the options are adjustable to fit
practically every variation of the single-player games. The
Single Game Card or Game Room for multiple Card link is quick
and easy to access, and is probably one of the best featured
multiplayer titles yet on the NintendoDS. The option to Pause
the title mid-game during a Wi-Fi link is also very much a
rarity.
Graphically, of course, the title is nothing special.
There are no long mathematical physics equations as to how the
Puyo’s move – just a series of GIF images – yet the
cut-scenes have their 2D characters stylishly animated and the
two screens, even when not particularly used to their entirety,
are always lively and colourful. With the characters
voice-sampling being clear and distinctive, there’s no
knocking the title for clarity even if most of the titles tunes
are easily ignorable.
While Puyo Pop Fever isn’t without its
annoyances – few unlockables, no save during the Story Mode
and limited original features - the title can’t be knocked
for the sheer level of enjoyment held within. A lack of variety
and lack lustre use of the NintendoDS’s features condemn the
single-player to the league of the “as a break from when
I’m playing Nintendogs” titles, but the multiplayer
features will be a constant lure.
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