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Sonic
Rush has finally graced us with its presence and appears
determined to pull the 2D Sonic The Hedgehog titles of
old screaming into the 21st Century. It’s been more
than ten years since Sonic last made a 2D sprint onto a major
console format (of course, excluding the Sonic Mega
Collection packs available) and now, with the power of the
NintendoDS, SEGA have decided the time is right to make
the super-speedy Sonic that we’ve all been waiting for.
Sonic’s 3D outings, although very well constructed and
full of unique ideas, never quite lived-up to the hedgehog’s
2D iterations. The Sonic Adventure series pales in
comparison to the likes of Super Mario64 (and its
NintendoDS remake – Super Mario64 DS) and has left many
fans less-than-amused at the blue-boy’s 360-degree antics. So
is it back to the 2D drawing board? Or has SEGA simply managed
to justify that for the NintendoDS, a system with unique
capabilities, it’s time to refine a ten-year-old tradition?
The game structure will be familiar to those who have
ventured into the Sonic The Hedgehog series on either the
Mega-Drive or Master System – with progress made through the
varying Acts and Zones in a linear fashion. The title is
structured with each Zone featuring two Acts and a Boss Fight.
However, while getting from left to right continues
to be the hedgehog’s staple condition, the formula has
under-gone some considerable renovations. The idea of the Sonic
The Hedgehog series was always to race through the Zones in
as quick a time as possible – and Sonic Rush lives up
to its name in this department. Sonic Rush is the
fastest 2D Platformer I’ve ever had the courtesy to glance
upon. The individual Acts are now incredibly expansive also;
whereas in the Mega-Drive originals each Act may feature two,
maybe three routes to the Level end, each Act in Sonic Rush
seems to feature no less than five possible routes, crossing
paths you’ve already shot along and catapulting yourself
between the two screens with ease.
Tracking yourself through the Acts, across both screens,
is in no way as challenging as it may seem. It’s obvious
that care has been taken over the placement of each possible
transition to make the screens flow into one another. The more
difficult nature of the title revolves around
distance-judgement; many routes may find you misjudging a
catapult or ramp, whilst others may simply leave you with no
resort other than a leap-of-faith. The title is hard. Simply, Sonic
Rush provides a challenge even for those who’ve managed to
venture through every 2D edition so far; the Boss Fights are
really worth little acknowledgement in terms of difficulty -
although, on their own merit are at least credible, if not
exhilarating – but general progression through the basic Acts
will often cause frustration.
In addition to the ability to play as two characters –
with Blaze the Cat joining the line-up, albeit playing the same
Zones as those Sonic must venture through, just as linear, but in
a different order – a Bonus Stage from Sonic The Hedgehog 2
has made a welcome return and, thanks to the unique features of
the NintendoDS, is in top-form. The half-pipe-esque stage in
which the player had to move Sonic left and right in order to
collect rings and avoid enemies whilst perpetually advancing
returns, with added Touch Screen control. The player must now
move the ceaselessly sprinting Sonic left, right and into the
air through the use of the ramps upon the edge of the half-pipe via the Touch
Screen and Stylus; simply by holding the Stylus on the Touch
Screen at the point you wish Sonic to be positioned and sliding
back and forth across the screen in the direction you decide
Sonic should manoeuvre.
Additional elements, such as the new Dash move executable
on the Y Button, the Wi-Fi single-Act races and the dual-screen
movement really push Sonic in-line with the 3D NintendoDS
releases as
far as “state-of-the-art” development is concerned. Some
minor slow-down in Single Card Download Mode can be overlooked
when compared to the relatively bug-free rest of the title.
Graphically, Sonic Rush decides to remind us that the
NintendoDS is a unique and powerful system - a sense of style
unique to SEGA and a Super Smash Bros. Melee inspired 3D
presentation in a 2D setting place Sonic Rush as the best
looking Sonic title to have been released – even more
so than the Sonic Adventure series, with their sparse
environments and low-grade character models. The sound quality
is also of a high-standard, with some pin-sharp sound-bytes and
seemingly familiar ditties which fit in with what your memory
tells you the original Sonic The Hedgehog theme tune
sounded like.
Sonic Rush is a tantalising taste of Sonic’s
world and an entirely new direction for his 2D ventures. With Sonic
Advance being the only examples of Sonic’s 2D future other
than Sonic Rush, it’s clear what direction SEGA should
take the blue-spiky-boy in. Rewardingly challenging and
refreshingly different, Sonic Rush is the pinnacle of
early 21st Century 2D Platforming.
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