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And
now to an old friend of ours, one that has moved and evolved
the gaming industry from when it was first conceived right
through to the present day. Everyone involved in the games
industry should have played, or at least seen, this title and
maybe the other thousand or so shoot-’em-up games that have
directly evolved from it’s immense success. Very few
coin-operated machines can claim to have had such a lucrative
‘life’ as that, which Space Invaders has had, going
from a ‘geeky’ boy fascination to an international
multi-million pound grossing entertainment franchise. The
secret seems to be the addictive nature of this game; it pulls
you in with its sheer simplicity, one cannon with four
defensive blockades versus a block group of alien invaders
slowly moving from left to right, easy right? Well that’s
what got everyone into it twenty years ago, the thing that’s
kept people interested until now is the intensity that this
very simple concept provides. Everyone who spent more than
twenty pence on this game had structured a thorough strategy
with which to get rid of the Aliens with as little life/money
loss as possible.
There
have been many, many remakes of this game released on many,
many formats, all with the intention of reiterating the arcade
machines initial performance, a 3D remake on the PlayStation
and Nintendo64 was quite a large success but never really took
the Space Invaders name to new heights like many people
expected. So it seems to be left to the most innovative console
of this decade to achieve perfection with the one of t he most
innovative games of the last decade.
You
will all be happy to know that the original game is included in
this remake, and it’s not just included either; it’s been
integrated. As a small incentive to play the Classic game as
opposed to the New Age remake version, the first lot of
power-ups accessible to play in the New Age game can only be
obtained by obtaining a certain score in the Classic Mode. The
score is cumulative so it’s not very hard to do no matter how
many times you die, but these few power-ups are the first major
difference in this wholly different game. They are accessed
along with an alternative fire button through the Touch Screen,
which in this case has been utilised as an extended control
pad, providing space for seven other buttons, which just
couldn’t have fitted anywhere else. The six buttons that
supply the power-ups are in comfortable places allowing
effortless use of the abilities. These include 3 ranges of
moves, from offensive, the Laser and Rapid fire, to defensive,
Barrier and Stop, and two miscellaneous abilities rapid
movement and Support. This range of abilities gives many
strategic options, as the small energy meter on the left of the
screen governs how much you can use each power-up because each
one uses slightly different amounts of energy. You can turn on
two or more power-ups on at once, giving you for instance,
Rapid fire Lasers, which use up energy quickly but get rid of
the Aliens at an amazingly rapid rate.
This is something that really shines through in this
game, is the amount of focus the development team has put into
the strategy behind this game; every level has been designed so
there’s a completely different tactic to get through the
three stages. In fact I haven’t seen a level yet where you
can happily just sit and shoot for all you’re worth. This
shoot-’em-up is definitely a thinking mans game. I don’t
think it would be fair of me to explain the various tactics you
can employ whilst going through this game, as I find it all the
more enjoyable to figure out my own strategy with which to
complete each individual challenge.
Now,
the titles graphics were never really it’s selling point, and
even the latest reincarnations of this franchise have kept the
graphical representation to a minimum - a very good idea as
this game is entirely about game play. Apart from the many
minor tweaks within the game, animation improvements and
greatly increased lighting effects, there’s little else to
comment on. The main progression with graphics in this
rendition of Space Invaders is the location each of the
levels is set in. The Level Select Screen is a world map on the
Touch Screen, so you just tap one of a selection of locations
where the Invaders are attacking and you’ll be taken into one
of the many varied levels with a perfectly rendered image of a
famous landmark from the area you’ve selected in the
background. The sound seems very level specific as well; it
changes to fit, in a general sense, with the traditional music
from the country you’re fighting in.
I really like this game, it is a great shame the
NintendoDS’s wireless link option was never put to good use
as I can think of a least two levels where a two player option
would enhance the re-play value immensely, shame, but this
isn’t in anyway a loss to the overall enjoyment of this
title. The thing is
anyone can pick up this game and obtain the same amount of
satisfaction and delight through completing it’s many varied
and strategically thought out levels, it’s a real game for
the masses, everyone should play it, even just to see practical
modifications and awesome backdrops now added to this already
universally complete package.
 
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