Nintendo have a way of doing the most annoying things possible. I dont know
what it is about their marketing strategy, but they seem to think that their back
catalogue can make them just as much money as their current projects. Often, the case is
proved correct, with serious makeovers sending early Pokemon
and Metroid titles racing to the top of the
charts earlier this year and now, the finest of Nintendo makeovers has taken place
the greatest platform game of all time, still heralded as an example of near-perfect
gameplay nearly nine years after its original UK release - Super Mario64 has been through the re-working mill
specially for Nintendos revolutionary new handheld console, the
NintendoDS.
At a glance, the game is instantly recognisable. All the original levels remain
intact, with minor alterations to the castles interior and added characters
including more Toads to chat to, and scurrying bunnies. Further inspection will hold the
possibility of new abilities and four playable characters.
Yoshi is forced into the fray this time, as Mario has been trapped within the castle. You begin, as previously with the Nintendo64 counterpart,
by entering Bob-Omb Battlefield, but things are a little different. Although the level
design remains identical to the original, the missions within each world vary somewhat.
The Red Coin collecting, amongst certain others remain, but somewhere in the region of
eighty percent of the objectives throughout the game have been remodelled slightly. As an
example, you now have to return the regular Bob-Ombs that the King throws, rather than
having to run behind him and throw him onto the ground as in the original.
The other three characters; Mario, Luigi and Wario are unlocked as you progress by
entering their specific arena - once found and completing the objective. You can
then switch between characters at will, but only from the hub. Mid-level character changes
are possible by finding a specific characters cap within a level (marked on the map
on the bottom screen) when playing as Yoshi. Each character has a unique attack as will as
jump distance Yoshi can also execute his air-kick hover move. The special abilities
gained when using the Red Box power-ups also differ between characters, Mario now has the
ability to inflate, as in Super Mario World,
Yoshi can breathe fire, Luigi has the metal ability and, well, I dont want to spoil
it all
I mentioned bunnies earlier. Yellow bunnies
purple ones too
As another
new addition, catching these bunnies will unlock some seriously stylish mini-games. With
over 30 mini-games to unlock, each using the touch screen to brilliant effect, its
no easy challenge to hunt them all down.
The default controls for the game are quite basic; there are three options on
offer, of which I found the best to be the Dual-Hand Mode. In Dual-Hand Mode, Jump,
Attack, Crouch and the Center Camera function are on the D-pad, up, down, right and left
respectively, whilst your characters movement is controlled by moving the stylus
over the touch screen with your right hand
yes, this is the first platform game
thats easier to control with your right hand! The controls may seem a little strange
on paper, but in practice even the Nintendo64s analogue stick and angular control
pad which were reportedly built around the design of the original Super Mario64 dont hold water when compared
to the pin-point accuracy of the NintendoDS touch screen.
The graphics of the launch title are truly remarkable. The top screen is fully 3D
as with the original, with the touch screen displaying a map. Slightly less competent with
textures than the Nintendo64, but pushing all
the effects such as mist and water with no slowdown
or pop-up ANYWHERE. Already developers are showing
that more can be done with the system, including the stunning Metroid Prime Hunters: First Hunt demo that comes
packaged with the US console, but as the earliest release for Nintendo, no more could
possibly be expected. Even the intro screen mocks the original shot at ingenuity
the Mario head now changes to all your unlocked characters, and can be pulled about the
screen in a semi-wire frame effect. Whats more is you can now also draw your own
pictures, and pull them about in the same way!
The sound comes available in stereo as well as a virtual-surround option, and a
headphone adapted mode. Again, as a shock to the system the handheld produces sound
quality equivalent to any MP3 player currently available, far surpassing the Nintendo64
but falling short of the current generation of home systems.
To enthuse about remakes is not something that comes all too regularly, especially
when the original comes with such respect as this, but there is little I can say about
this release that would truly explain the creativity and ingenuity crafted into the title.
With the first play it becomes easy to understand the stateside sales of the system
breaking records left, right and center. An additional 30 stars, 150 in total, over 30
mini-games, multiplayer and a whole host of mini features, the closet thing to a complete
package possible comes in the form of Super Mario64
DS.
 
Kev J.
Reviews
Score Table Interpretation.
28/11/04
Return to the NintendoDS in-depth reviews archive here.
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