Many of you may be cringing before I start. The
Sims started as an innocent enough idea from the creators of SimCity, SimWorld
and SimAnt, and went on to become one of the
best selling videogames in the world, ever. Not to please everyones tastes, the game
offered a virtual and simplistic representation of life. Record sales lead to expansion
after expansion and eventually the magic number 2.
With the franchises roots buried firmly in PC ground, its the console spin-offs that
often lead to the fans turning away from their televisual devices in horror. The Sims first
hit the consoles back in 2002, with the first title appearing in a fairly solid form with
mission-based additives on GameCube, PlayStation2 and Xbox. Great now we can all
play! However, it was here the series began to lose support, as only 11 months later;
there was a second console title The Sims:
Bustin Out. The Urbz: Sims In The
City is the third edition of these annual releases, however with the NintendoDS being
the new boy on the market, obviously, its the first to make the jump onto two
screens.
Unfortunately, as your king of impartiality, I failed this once and sided with the
journalistic types, managing to avoid any interaction with The Sims: Bustin Out other than the
necessary to join in the annual have-a-pop-at-EA festivities. So when entering
The Urbz: Sims In The City for the first
time, the progress of the gameplay was quite refreshing, abolishing all my preconceived
ideas. Whilst the life part of the original title remains intact; buying
furniture, decorating your house and the meter-system the work, talking and basic
gameplay have been greatly reworked. No longer is the game open-ended.
You begin in a small territory, your
hood, which as you progress expands from a small area of play into a captivating and
imaginative world to roam about. A mission structure is in place which will see you
completing objectives ranging from recycling trash, to befriending a stranger, to
travelling through time. Whilst extremely varied most of the missions may last only a few
minutes, whereas the odd-objective can stump you for a few hours, providing you with the
necessary time to improve your habitat. The structure of the conversations is radically
different from anything Ive previously experienced in a Sims title. Rather than the idle glaring at your
sim as they either charm the-pants-off the girl theyre chatting with, or end up
being beaten with a frying pan that you may be used to, now you have control over your
social skills. A subscreen appears on the touch-screen, allowing you to select one of four
randomly selected conversational options which, depending on the character you are
conversing with, will either be deemed pleasing or annoying, and you relationship will
build accordingly.
While the drastic changes to
the gameplay make you think this isnt actually
a Sims game, the context of the play hasnt
changed the feeling at all, its more like a rejuvenation and this is where
the Touch Screen features come in. As the game seems to have been approached as a mere
expansion on the Game Boy Advance version, the touch screen isnt the best used
feature in the game, however the several mini-games that have been included provide some
often much needed light-hearted refreshment. Varying from dragging your stylus across a
twisting and turning line to selecting which card to play from your hand to a variation of
pairs, there is certainly some evidence of imagination here, however limited.
The graphics sported in the
title are clearly disappointing. With our shiny new piece of creatively inspiring hardware
we want games that reflect its ingenuity. Super
Mario64 DS and Metroid Prime: Hunters are
perfect examples of what can be drawn from the system so early on in its life, and
yet with EA already settling for Game Boy Advance ports, how many will follow?
For all the annoyance that
both EA and The Sims franchise seems to have
caused the journalistic end of our industry, there is equal satisfaction on behalf on the
consumers. With The Urbz: Sims In The City
EA have proved that while they may be a money spinner at heart, they can still provide
entertainment on a grand scale.
Kev
J. Reviews
Score Table Interpretation.
22/02/05
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Each of these articles has been written either
independently of Electronic Theatre or by an external viewer. The opinions
discussed in these articles in no way reflects the opinions of Electronic Theatre.
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