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Konami have held the licence to produce the Teenage
Mutant Ninja Turtles videogame series since the dawn-of-time
and, with releases spanning the NES, SNES, Mega Drive, Game Boy, Game Boy Advance, PlayStation2, Xbox and GameCube,
it’s now time for the NintendoDS to get a release. Each of the
previous titles shelled-out from the series have been
consistently good – never quite achieving greatness, but
always managing to convince the player it’s been money well
spent. The home console versions have generally revolved around
the fighting aspect of the franchise, with either Scrolling or
One-On-One Beat-‘Em-Ups being the order of the day, while the
handheld versions have generally been well-founded Platformers
with a heavy Beat-‘Em-Up influence – and it’s here where
the NintendoDS version takes its place.
In continuation of the original Game Boy series
(gameplay-wise) the title takes the form of a Platformer, with
minor Scrolling Beat-‘Em-Up influence. Restricted to a 2D
left-to-right movement plan only, the Levels generally consist
of a small amount of walking, followed by fending off twenty or
so enemies, followed by a puzzle, followed by a small amount of
walking… There are occasional Levels which breakdown the
rather generic formula of the title, such as Levels in which you
are mounted on a flying craft in an R-Type-esque fashion.
The title’s combat is poor at best. Selecting from one
of the four turtles (with each failing to really make much of a
difference); you will enter the first Level to find your first
fleet of enemies. Pressing the B Button executes your basic
attack, with a special on the Y Button and often, the chance to
use a tag-attack by touching the icon representing another
turtle on the Touch Screen. While the formula sounds a-typical
for the genre, the resulting gameplay in no-way relates to that
benefited by the title’s inspiration, with enemies doing
little more than standing and waiting for you to hit them or
trapping you to a point were their combat animation loops
don’t give you a chance to either move nor retaliate.
The Level design isn’t exactly a selling-point for the
title either. Each Level generally consists of four or five
areas – each
three to four
screen widths long – including a couple unessential for
progress. Each area will generally feature a puzzle, ranging
from a simple system of spikes and moving platforms to faucets
which need to be turned, using the Touch Screen, for
progression. With the title featuring around twenty Levels, each
of which can be played as all four turtles, it certainly not
going to be finished over night. In addition, a Battle Mode is
featured in the title. However, the Battle Mode also features very little to write home about. Consisting of a
set of arenas in which to have to collect a predetermined amount
of Jewels, there’s really very little in the way of challenge
involved.
Graphically, Teenage Mutant Ninja Turtles 3: Mutant
Nightmare reflects the title very well – the quality is
low. Very crisply drawn, but featuring animation of a lower
grade than that executed by the first Teenage Mutant Ninja
Turtles title on the Game Boy. The backgrounds fluctuate
between well-balanced 3D structures to poor repetition of 2D
textures that would make the SNES baulk. The sound quality is
about the only redeeming feature for the title, but even this
borders' on little above average.
With the previous Teenage Mutant Ninja Turtles
games offering such a clear-cut degree of quality, it’s a real
shame the series’ downfall appears to have begun with the
dawning of new technology – technology that would be right at
home with the franchise should it ever be given the time to work
on. No doubt, however, this will probably be the only type of
game, if not the only game to feature the Teenage
Mutant Ninja Turtles on the NintendoDS, due to that fact
that Konami will deem the title’s sales too low, regardless of
the quality of the title reflecting this. However, there are
many, many Teenage Mutant Ninja Turtles titles of
consistently high-quality on the Game Boy, and my advice would
be to dig out Teenage Mutant Ninja Turtles: Back From The
Sewers in order to see the progression of a classic game at
the pinnacle of it’s genre. For a NintendoDS comparison, all
you’ll have in the mean-time to beat-off the onslaught of amphibians is Spider-Man
2,
which offers a much more complete exercise despite it’s
clearly more experimental nature.

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