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Trauma Center: Under The Knife

Whenever the NintendoDS is mentioned, it is almost always coupled with another word; innovative. OK Nintendo, we get the picture, but the novelty has gone now: we are just interested in the games. Innovation is good, but just because a game does something that no other has ever done before it Electronic Theatre Image does not necessarily mean that it is going to be a great game. Wholly original games such Project Rub and WarioWare Touched! are examples of how innovation can work, but how far can the system divert from classic gaming formulas before people start to wonder if they are still having fun? However, like some gaming Radiohead, the NintendoDS is still striving to push the boundaries even further and with promising results so far, it seems that Nintendo are succeeding. The most recent game to earn the possibly overused title of innovative is Atlus’ Trauma Center: Under the Knife. Originally titled Caduceus, Trauma Center: Under the Knife is possibly the worlds first Surgery game. Predictably, Trauma Center: Under the Knife is a NintendoDS exclusive, another title that is not going to be going to PlayStation2 because you simply couldn’t play it with a Control Pad! So can one of the most stressful jobs in the world make a great videogame? We are sceptical, but then who thought Animal Crossing would be fun?

Trauma Center: Under the Knife follows the exploits of a rookie doctor named Dr. Derek Stiles. Dr. Stiles is a little reckless for a surgeon and for the first few Missions everybody thinks he’s a loser. Predictably this all changes when a patient nearly dies because Dr. Stiles goes home without checking them over. He then changes his ways and starts to behave a little more like you would expect a surgeon, and indeed a games protagonist, to be. As you might expect, the game Electronic Theatre Image revolves mostly, although not exclusively, around medical operations. The game features ten different medical instruments - including Scalpels, Lasers and Forceps - used for a variety of different procedures and there is a good amount of variety in the operations, from cuts and grazes to battling the GUILT Super Virus. Each item is used in a different way, for example, the Laser is a simple case of pointing where to shoot, stitching is performed by drawing a zig-zag pattern over a wound and bandages are applied by pointing and dragging the bandage across the wound. Touch Screen implementation is good for the most part, however, the Magnification Tool can cause some problems. In order to zoom-in, a small circle must be drawn on screen. Simple you might think, however this circle must be drawn relatively slowly in order to register. Not a problem you say? Try it when the patient is going into cardiac-arrest. Although at the start it may seem like a glitch, once you have realised that patience is the best approach here, the procedure becomes a lot less frustrating.

There are three ways to fail each operation. The first is to run out of time, although on the earlier Missions this is rarely a concern due to liberal Time Limits, later multiple-operation Missions are very difficult. The second is exhausting the Miss Limit Gauge which is depleted by missing with injections, removing objects the wrong way, getting a little crazy with a Scalpel and other less than accurate surgical procedures. This again is quite easy to avoid unless you set out to fail. The third and most obvious way is if the patient dies, although the game does a good job of explaining away the actual death as a cue for another team to operate or that the patient is simply now very ill. This occurs when the patients vital-signs decrease to zero and is by far and away the most common cause of  Mission failure. The patient’s vitals can be boosted to a certain level by the use of the Syringe, but if they have multiple injuries it’s very Electronic Theatre Image difficult to keep them alive, and you will have to cure these to have any chance of succeeding. Early in the game Dr. Stiles learns he has a special ability known as the Healing Touch. This can be initiated once in each Mission by drawing a star on the screen in Healing Touch Mode, and basically slows time to allow you a little breathing space. This does make the Missions a little easier but make no mistake, there is a reason doctors go to Medical School for six years, Trauma Center: Under the Knife is a hard game - sometimes seemingly unreasonably so, and it suffers from a less than forgiving Difficulty Curve. Although casual gamers may find this off-putting, those who relish a challenge will find that perseverance will prevail and will find that completing the harder Missions is very rewarding.

Trauma Center: Under the Knife uses anime characters in Cut-Scenes to explain the story on the top screen. The characters are not animated but regardless are well drawn and fulfil their role adequately. The Touch Screen is used for displaying the patient and although not as ground breaking as Nintendogs, Resident Evil: Deadly Silence or Metroid Prime: Hunters, the 3D graphics are clear and perfectly acceptable for the game. Although Trauma Center: Under the Knife is a Surgery game, it is not a gory as you might think. There are some interestingly coloured fluids for you extract, tumours to remove and a fair amount of blood, but due to the nature of the game, it feels a lot more like a hospital television programme than a violent film and is surprisingly educational, so, thank God, no reason for angry mothers to start campaigning over it’s age-rating. There is a little too much on-screen text that you cannot skip during operations, this can become annoying during replays of the Mission, but is not severe enough to seriously disrupt gameplay. There are not a lot of sound effects in Trauma Center: Under the Knife, Electronic Theatre Image but all the squelches are about as realistic as you would want them to be. There is also a small amount of Voice Acting, mostly just simple words such as “Doctor!” and the occasional “What are you doing?!” which serve to warn you of complications sufficiently. The music is good enough to keep the tension believable, but nothing overly impressive.

Once you have completed a operation you receive a Rank, it is then available to replay in Challenge Mode. This serves as a way of upping the longevity of the title but the games difficulty and reasonable Campaign length mean that you should be in for a good ten to fifteen hours anyway. However, aside from the Campaign, there is nothing else to do.  A few Bonus Missions would have been nice, but as it stands Trauma Center: Under the Knife is still a very worthwhile purchase for challenge-hungry NintendoDS owners. Trauma Center: Under the Knife’s greatest strength is it’s originality and, perhaps more importantly so, the fact that it has also made an interesting and fun game out of it. So, if you are looking for a game that is radically different from anything you have ever played before, yet still fun - and let’s face it, if you bought a NintendoDS, you should be - you should definitely consider buying Trauma Center: Under the Knife. Electronic Theatre Image

 

G-man                                                                                                                                     Reviews Score Table Interpretation.

03/04/06

 

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