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Viewtiful Joe: 

Double Trouble (US)

The NintendoDS has been described as many things; revolutionary, intuitive, clever but ugly as sin. Although the NintendoDS incorporates several brand new gaming features, some of which allowing totally original gaming experiences, it’s hardly a fine looking piece of kit. What it really needs is a game so slick, so graceful that it gives Nintendo’s ugly duckling a little style. Electronic Theatre Image Another outing for the trademark plumber? Nah. What about the blue hedgehog? Maybe. What about a superhero movie fan with some smooth moves and tiny feet? Sure, why the hell not. Ladies and Gentleman, here on his first NintendoDS outing, we give you Viewtiful Joe!

When Viewtiful Joe first appeared on the GameCube as an exclusive title back in 2003 it caused quite a stir. With its fun Fighting System, great Cel-Shaded graphics and inherent style, it quickly became a fan favourite. Following its success on the GameCube, the highly stylised beat ‘em up travelled to the PlayStation2, much to the dismay of Nintendo. To further develop this outrageous franchise, Capcom set up Clover Studios. A sequel followed for PlayStation2 and GameCube and ever since fans have waited for the next instalment of this much loved franchise. However it seems Nintendo have pulled one over on Sony this time as Viewtiful Joe: Double Trouble is a NintendoDS exclusive, and being a NintendoDS game, there’s no way to port it to any other system!

Viewtiful Joe: Double Trouble is Side-Scrolling Platformer/Beat-‘Em-Up in which the gamer plays as mainly Joe, a devout movie fan who, in the blink of an eye, can transform into Viewtiful Joe, the super-slick superhero and Jasmine, Joe‘s sister. The game revolves around Joe’s quest to recapture a film made by his idol and consequently stolen by the evil Madow army. Apparently this happens a lot in Hollywood. Joe can jump - giving him one over on Joanna Dark at least! - punch and kick in a number of ways determined by the direction pressed on the D-Pad. Fighting is quick and responsive as you might expect when considering Capcom’s heritage. Capcom have also been quick to adapt to the NintendoDS’s unique features as Viewtiful Joe: Double Trouble utilises both screens, with the bottom being your main view and the top being a zoomed-version of the action that occasionally gives hints.

The VFX Meter, a staple feature of the Viewtiful Joe series, allows many different abilities - VFX Slow reappears from the previous incarnations and is joined now by NintendoDS only abilities; VFX Scratch, VFX Split, VFX Slide and VFX Touch, which, needless to say, add a great deal of variety to gameplay. VFX Slow allows the player to slow time and increase the power of his attacks. VFX Scratch gives the player the ability to scratch the screen with their finger which, in turn, drops various items from the sky, stunning enemies and damaging weak points in the scenery. VFX Split - activated by a swift brush of the screen sideways - Electronic Theatre Image is probably the craziest power available as it splits the screen in two horizontally allowing you to dismember water pipes, dislodge boxes and more. VFX Slide causes the two screens to swap places giving greater damage potential and allowing the use of VFX Touch. VFX Touch, as the name suggests, allows you to directly affect the action by tapping enemies to vanquish them, pressing buttons, turning gears etc. This meter decreases as each power is used, but recharges naturally and can be increased in size by collecting V-Tapes, although completely depleting the power causes Joe to revert back to his original form, minus Viewtiful Joe’s unique abilities. This varied collection of powers is firstly a credit to Capcom and Clover Studios as it is an integral part of the game, as opposed to the pointless, unnecessary novelties that most third-party developers incorporate into their NintendoDS games. Secondly it opens up a wealth of possible puzzles that can at times stump you, but when you eventually figure them out, are very rewarding and greatly enhance gameplay. It’s nice to have a third-party game that takes a traditional style of gaming and really mixes the formula up to include the innovative features of the NintendoDS. However on occasion, swapping between the modes can be a little difficult as the VFX Slide/Split powers are both initiated by on-screen motions and in the heat of combat it can become a little difficult to execute the correct motion.

Each Episode is comprised of several Stages which, in turn, are made up of several short Levels. Each Level takes only a small amount of time to complete as they are usually one or two puzzles or a boss, but an Episode can easily have over twenty Levels. The Levels usually involve some fighting, then maybe a puzzle, then a little more fighting and are consistently fresh as the game uses the unique VFX puzzles extensively.

Fighting in a skilful way - dodging attacks and striking with impressive combos - rewards the player with V-Marks which, at the end of each Level, reward Joe with V-Points that can be used to by upgrades and moves at the end of Stages. There are quite a few to purchase and upgrade and you will need to fight very well to collect them all.

Although the NintendoDS lacks some of the horsepower of the home consoles, Viewtiful Joe: Double Trouble features great Cel-Shaded graphics and superb animation that, when vieweElectronic Theatre Imaged on the zoomed top-screen in VFX Slow, is simply amazing. Viewtiful Joe: Double Trouble runs incredibly smoothly and oozes refinement as should be expected from a top publisher such as Capcom. The only small glitch in the graphics is the occasional obvious 2D sprite which can appear a little out of place. Although the cut-scenes do not have voice-overs, probably due to the memory confinements of the Game Card medium, there is occasional in-game speech which can sound a little low-quality at times, however not enough to distract you from the action. The fighting sound effects are reminiscent of the old TV Batman fight-scenes, except minus the KAPOW!, and help to keep this game on the right side of eccentric. Viewtiful Joe: Double Trouble also features energetic, but ultimately forgettable music.

Viewtiful Joe is already a well loved franchise on the home consoles and perhaps a lot of NintendoDS owners expected Viewtiful Joe: Double Trouble to be a half-arsed port of these. But it’s unique utilisation of the NintendoDS’s features, rock-solid gameplay and intrinsic sense of cool make Viewtiful Joe: Double Trouble a worthy entrant into the rapidly expanding collection of top-notch games for the NintendoDS.Electronic Theatre Image

 

G-man                                                                                                                                     Reviews Score Table Interpretation.

04/01/06

 

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Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

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