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When
the NintendoDS was released a lot of people were sceptical
about that Touch Screen - and still are. I tell you it’s the
most innovative control system to be released since the D-Pad.
On games such as Metroid Prime: Hunters, you use the
Touch Screen to its full potential; with the Touch Screen
acting as a right Analogue Stick and being pixel perfect, where
your aim on the screen is where you hit the target. Games like
these have been a developers dream for years. Where you can
actually control the characters with 100% proficiency, whether
you jump, shoot or, as in Yoshi’s: Touch and Go draw
clouds and bubbles.
Nintendo
have released another delightful game for their now infamous
NintendoDS - a game which use’s the Touch Screen as Nintendo
intended it: to create new ways of playing games we’ve never
experienced before. Using the Stylus you have to guide Yoshi through
the air or on the ground carrying baby Mario, jump obstacles
run along the clouds or throw eggs to take out your enemies.
The aim of the game is to reach the Goal with the highest score
possible, then attempt to beat your score(s).
There
are seven different colour Yoshi’s to use. The Yoshi baby
Mario lands on depends on the score you have achieved on your
way down from the sky area. The sky area is at the start of the
game where the stork drops you; you fall down towards the
ground and pick up some balloons. All you have to do is guide
baby Mario to the ground. Guide baby Mario to the ground by
drawing clouds vertically to block your enemies or create
bubbles around them to capture them and turn them into coins,
which you can collect to add to your score.
Drawing
the clouds with a sweep of the Stylus will allow Yoshi to move
up and down the screen, to block off enemies or just to get to
the coins/fruit. Yoshi is constantly moving from right to left
by his own accord, and so you have to keep up with him.
Touching Yoshi will make him jump, while circling objects or
enemies will trap them in a bubble, allowing you to move them
at your own pace.
Although
this title is a 2D scroller, that fact shouldn’t scare you
off. 2D scrollers still play a promenent roll in the gaming industry
of today (like SNK’s Metal Slug, Capcom’s Viewtiful
Joe and Capcom Fighting Jam). Who say’s the
past is past - with all the retro gamers out there.
There
are four different game modes. Firstly there is Score Attack
the objective is to score as many points as possible, to get
into the rankings. Then there is the Marathon Mode, in this
mode the objective is to get as far along the course as
possible by jumping, throwing eggs, drawing clouds etc…
Unlike the Score Attack mode, Marathon mode never ends
– each new 1000m you travel is randomly generated, adding
huge depth to the replay value - so the further along the
course you get the higher your score. In the Time Attack mode,
the object is to rescue baby Mario from the Toadies as fast as
you can, make sure to rescue baby Mario before the Toadies
reach the end of the ground arena; the quicker you complete
this the higher you score, so be sure to complete as quick as
possible. The objective of the Challenge Mode is to travel as
far as possible along the course in the allocated time. A flag
marks the spot which indicates the furthest you have travelled
in previous games. Remember to get as far along the ground
arena as possible becaus e your score depends on the distance
you have travelled, as opposed to the items you have collected
or enemies killed. And finally the VS Mode, all you need is one
Yoshi’s: Touch & Go game card and two
NintendoDS’s. So make your mate pick up his NintendoDS and
download. Each player plays using only their Touch Screen,
while their opponents play is displayed on the top screen.
Yoshi’s:
Touch & Go is a really enjoyable game that you never
part with, it may sit on your shelf for week after week but you
will always go back to it. With the Marathon Mode always
changing you always play on a slightly different board.
The
graphics are up to standard of the usual Yoshi/Mario games.
Seemingly unable to push the NintendoDS all that much, but as
I’ve said all along, not every game released needs to push
the system’s graphical capabilities. All they have to do is
put a little thought in to the game - to produce games of
quality. The theme tune is also becoming of a classic Nintendo,
from the infamous vaults of Nintendo’s happy music makers.
Yoshi’s:
Touch & Go is a quaint little platform-esque title from
the halls of Nintendo exclusively for the NintendoDS. A new
style of platform game, which gives you a unique way of
playing. Perhaps the first wave of NintendoDS software is going
to be peaked with titles that capitalise on creativity as
opposed the opinion that the NintendoDS is relying on
“names” to take it ahead. Some may have been disappointed
with the launch line-up, but when gems such as these start
becoming a regular thing, you know you’ve done right
putting-off your trade-in.
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