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Yu-Gi-Oh! Nightmare Troubadour

Yu-Gi-Oh! is a strange game, many people herald it as the unofficial-sequel to Pokemon, or simply another one of those Trading Card Games made for kids. Other people insist it’s been going for ages and only now becoming popular and that it’s a true rival to Magic The Gathering. The Pokemon Trading Card Electronic Theatre Image Game entered the UK in 1998 and has been hard to dispose of since; with it’s incredibly flexible strategies and uncommon take on the Magic The Gathering formula, it’s become an added addiction for the videogame series for both kids and adults and was the first Trading Card Game to simultaneously outsell Magic The Gathering in the both the UK and US. Having had an opinion of Yu-Gi-Oh! pre-constructed similar to those already caught-up in the Pokemon phenomenon, I wasn’t expecting a complex series of exchanges, relays and trading… more just the trading.

            All those that have played the Trading Card Game will know the trials I went through when first starting the title. To begin with I was happy to just play this game like Top Trumps; lay down a card and see if it beats the opponents’ attack or defence – depending on whether the cards were in the defence or attack position- if it did, I was winning, if not, try again with the next card. This is a great plan, until you start careering head-on into the likes of Magic Cards or Trap Cards.

            Yu-Gi-Oh! Nightmare Troubadour is the first Yu-Gi-Oh! game to be released on the NintendoDS, but there have been many others on all of the other formats, four on the PlayStation2, four on the GameCube, countless releases on the Game Boy Advance and just a solitary release for the Xbox. Being the first Yu-Gi-Oh! game released on a console borne with Touch Screen the game has a lot to live-up to, as if this doesn’t appease the fans of Yu-Gi-Oh! and the Touch Screen playing system, virtual Trading Card Games may be set to only ever appear on the home consoles.

            This game does use the Touch Screen in a big way; everything you use in-game can be activated with the Touch Screen, from Electronic Theatre Image choosing the things you do at home to moving your cards around in your deck, from shopping for more cards to the actual Duel Match. When you first start in your house you are given access to Your Computer, which you receive E-Mail on, access Duellist Info - which shows you who you’ve battled, how many times you’ve won, lost and drawn and whether they like you - and then you can also access the Network where you battle with the NintendoDS’ Wireless Multi-Card Play. In your house you can also access your Duel Disk where you make you Deck, Side Deck, view your Recipes, Card List and the Cards you have in your Trunk. You will be spending a lot of time in here, a lot. The house is where you totally customise how you play your game, and there’s also a bed where you sleep and a Save Point in the shape of a little keepsake-chest.

            Once you get outside on to the map you will start doing what 99% of this game is made up of, Duelling. Your Dueldisk which is apparently very fashionable to wear on your arm as you’re out and about, is equipped with a Duelist Finder, you use this by holding your Stylus on the Touch Screen and moving it around, as you come close to a Duelist it will turn from a Blue Crosshair to a Green one and as you come really close it will turn from Green to a Red Flashing Crosshair, then a Duelist will appear as a small coloured icon on the screen, to Duel simply double-tap on them, taking you to a paper, scissor, stone match to decide who goes first. Then the whole thing gets just a little bit heatedElectronic Theatre Image and complicated and would be very hard for me to explain with out a large amount of diagrams with annotations, but I shall give it a good go.

To start we have to imagine a playing board separated into two sides – one for player one the other for player two - on each of these sides there’s two rows of five card spaces, the ones closest to the relevant player are the Spell Card and Trap Card spaces, the ones closest to the opponents side are the Monster card spaces. When the duel starts each player has their Deck (consisting of all their chosen cards) to the right of the board, to start they draw five cards from the top of their facedown, shuffled deck. Then the person who won the paper, scissor, stone game starts going through the Phases that make up the game. The first is the Draw Phase where the player draws one card from their Deck, the next is the Standby Phase where certain card effects and conditions are enacted – though there’s no direct player control in this Phase – the next is the Main Phase, this is where the strategic thinking starts coming into play. During this phase you can lay any of your Spell Cards and Trap Cards facedown to their respective space on the board, but be careful there’s only so many spaces and a lot of cards to come, you can also summon one Monster to the board from your hand during this Phase. Then we get to the Battle Phase this is where (pardon the pun) the damage is Electronic Theatre Image done, each Monster you’ve summoned that is in the attack position – facing the opponent – is allowed one attack, when you attack you choose the opponents Monster you want to attack, if it’s in the attack position you take away your Monsters attack from the Monster’s attack you’re attacking, a minus figure as a result takes the amount in health from your opponent (both starting with 8000 Life Points) and destroy the Monster, if it’s a plus you take damage to your Life Points. If the Monster you are attacking is in the defensive position – sideways to you – your Monsters attack is taken away from the defence of your opponents Monster and, if it’s a minus figure, as a result just destroy the Monster, if it’s a plus take the figure from your Life Points. If there are no Monsters on your opponents side of the field you can attack their Life Points directly. Once all of your Monsters in the attack position have attacked you go onto the Main Phase 2, here you can lay more Spell or Trap Cards or summon a Monster if you have not done so already. Spell and Trap cards can be used at any point of any Phase as long as the specific card allows it, for instance you could not use a Trap Card that counters an opponents direct attack until your opponent does a direct attack with one of their Monsters, Spell Cards can be used whether in your hand or on the board but Trap Cards have to be laid on the board before their use. Once you’ve done attacking and laying cards you can go to the End Phase, which will end your turn and give control of the board to your opponent to have their Draw Phase. All very simple yet fiendishly complex, there are many small variations on the types of card like Monster Electronic Theatre Image Effect Cards and Field Spell Cards, but if you want to learn more on the intricate complexities in this game there is a place you can go.

            The Shop, is on the Main Map not too far from your house, in here you can buy new Card Packs with the KC Points earned in battle, go to a Tutorial and Puzzle Mode - for all you learners – and access the Password Machine which allows you to Create Cards from the numbers on the Official Yu-Gi-Oh! Trading Cards, though this isn’t available right from the start. You will find as you go through the game, more and more Yu-Gi-Oh! Card Packs become available to buy from the shop.

            The graphics on this game really aren’t too sharp, it’s a nice touch that they’ve put the effort in to show all of the Monster Cards in 3D, but the monsters aren’t animated in any way, except for the changes to attack and defence positions. The sound quality is also quite poor, with only set sounds for each of the different Cards and effects you can have, but little else.

            The title has clearly been developed to bring the best out of the Yu-Gi-Oh! Trading Card Game, but whether this game will appeal to everyone regardless I don’t know. The game looks and feels good; it’s enjoyable to play, uses the Touch Screen well and does everything it needs to well enough to work. This game is definitely enough to please every Yu-Gi-Oh! fan and everyone who wants more Touch! on their NintendoDS, but the general public may have to think and ponder a while before making this their first NintendoDS purchase.Electronic Theatre Image

Goomba                                                                                                                                  Reviews Score Table Interpretation.

14/01/06

 

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