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Celebrity
Deathmatch, a late-night MTV production, famed for pitting
animated celebrity likenesses against each other in a bloody
battle to the death. Any wonder why it’s popular? The premise of
the series in itself is brilliant enough to inspire a videogame,
not to mention the fact that the show animates the characters in
clay, and features hilariously wacky attacks based on the
celebrity’s established persona and past work. I myself am quite a
fan of the series, currently watching repeats thanks to my newly
purchased Freeview box, so as you can imagine, I was quite
pleased to learn that the series was spawning a videogame, and had
high-hopes for the title.
The title
features a Deathmatch mode, with the option to pit the fighters of
your choice in a 2-player Vs. or play against a CPU, a
create-a-player mode and “Episode” mode, which acts as a series of
Celebrity Deathmatch episodes, each with three
pre-determined fights. Progressing through the Episode mode will
unlock hidden characters, arenas and further episodes. This mode
is unfortunately desperately short, and can be completed within a
night. It seems reasonable then to assume that the game was
designed primarily for multi-player use, but with only a 2-player
option and no online features, things don’t look promising.
Although the
game appears to be a wrestling title, it plays more like a
one-on-one beat-‘em-up, with each character having three basic
attacks, one special attack, one MTV attack (which can only be
executed when your MTV meter fills) and a few finishing moves. The
“grapple” when executed launches a cut-scene of you dealing damage
to your opponent and appears to be more of a throw attack, as it
is totally irreversible. The fighting, although appearing to be
quite well structured with good collision detection and a pleasing
amount of frames per animation, sends me reeling right back to the
8-bit days, rapidly hitting buttons rather than concentrating my
attacks as nine times out of ten they’ll cause damage, and the one
time they may be blocked they still stop any retaliation. It is
possible on the earlier episodes to pin your opponent for an
entire match and not allow them to execute a single attack.
The game features a very nice variety of
characters (including Mr. T, Marilyn Manson,
Frankenstein, Carmen
Electra and Justin Timberlake); each well designed and with their
own suited gimmicks. However, they don’t seem to be particularly
well balanced, with the Hollywood Monsters and fictional
characters seemingly far better both for control and fighting
ability, could it be that the game was designed this way, and then
had the Celebrity Deathmatch tag affixed? The graphics of
the fighters are well animated, if rather blocky, and represent
their clay counterparts respectfully. However, the narrators,
Stacey and the background cast are absolutely unforgivable. Dull,
lifeless, badly animated blocks represent the audience in the
Deathmatch arena, and the Hula girls at the Volcano arena could
easily be drawn on the Game Boy Advance.
The sound of the title although being at a
reasonable quality, is more than annoying. The narrator’s
commentary is dull and often misplaced. The intro’s are quite poor
and only really display an evidence of clever scripting during the
predetermined episodes. Although the sound effects are often
humorous, they dull quickly too.
The title shows little evidence of been worthy
of the licence it bears, and having reportedly been in production
for nearly two years, I can hardly commend the team and say their
time was well spent. The average-ness of the whole package is, to
be blunt, pointless. Any genre you wish to attempt to place this
game in would come up with at least thirty more impressive similar
titles. The effort could have easily been achieved on the
Nintendo64 in every respect and possibly even the PSone if the
graphics were to be toned down. Average fun, but short and
repetitive, disappointing to say the least.

 Kev J.
Reviews Score Table Interpretation. 28/04/04 Each of these articles has been
written either independently of Electronic Theatre or by an
external viewer. The opinions discussed in these articles in no way
reflects the opinions of Electronic Theatre. If you wish to enquire about pricing of any
titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.uk |