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GO! Sudoku

            SONY have a knack of grabbing the right licences at the right time. In this generation alone, we’ve seen Prince Of Persia: Sands Of Time, Beyond Good & Evil and The Chronicles Of Narnia: The Lion, The Electronic Theatre Image Witch And The Wardrobe delayed for both the GameCube and Xbox in order for the PlayStation2 to grab the Christmas hype. Now, hot-off-the-mark, SONY have managed to produce a title based on a new craze in popular-culture, something to compete with that blasted Crazy Frog Racer, you could say.

            GO! Sudoku has launched on the PSP with an eye to scoring well while the Sudoku craze lasts over the Christmas period. Entering the field as the PSP’s first official budget title, SONY certainly seem to have the right idea when it comes to the mainstream market. Featuring one thousand puzzles with many more downloadable, GO! Sudoku is offered on the PSP with a slight grin towards the almighty Tetris.

            The puzzle game in itself remains entirely intact. Choosing your difficulty will vary both how many chances you get to make a mistake and the amount of numbers present in the grid before play, as well as the Time Penalty incurred for every misplaced number. The puzzle is simply to place the numbers one through nine into a 9x9 grid, insuring that every column, every row and every internal 3x3 grid only contains Electronic Theatre Image each number once. The popular pastime seems a little blithe to begin with, with the only challenge involving beating the suggested time. Placing the numbers is simply a case of checking top to bottom, left to right and the 3x3 grid to make sure the placement doesn’t double a number. Later numbers fall into place in the grid with very little difficulty and the challenge never seems to pass the level of comfortable.

            In addition, the difficulty curve is lessened even further by the fact that misplaced pieces may loose you a Life, but once your Lives have diminished, you can continue to play simply adding the aforementioned Time Penalty. The two other gameplay modes offer little more than a High-Score competition – Pass Sudoku and Wireless Sudoku are merely examples of competing in terms of time and the lowest count of mistakes. The disc also supports the PSP’s Game Sharing functionality by allowing a paltry five puzzle demo to be downloaded.

            In terms of presentation, GO! Sudoku prides itself on it’s inherently SONY arrangement. Every Menu is clear-cut and Electronic Theatre Image glossy, while all the puzzle’s backdrops are active without ever distracting you from the task at hand. Burning flames, star-lit nights and water effects are all nice-and-well, but GO! Sudoku has a major failing with regards to its appearance on the PSP – it’s not a videogame. Yes, there are many examples of Puzzle games which made their play without the use of a backlit screen and a 333 MHz Processor later to appear on games consoles, but GO! Sudoku raises its head at a point in which the industry is moving its handheld developments away from Tech Demo-esque romps and titles with only one-dimension. It couldn’t necessarily have been developed any other way, but surely – especially with the likes of Nintendo’s Brain Training arriving in the UK soon – this is the argument in which GO! Sudoku proves its lack of inherent worth for the industry.

            Surprisingly enough, GO! Sudoku raises quite a bizarre question graphically. Everything is presented to the highest standard with little confusion caused by either the Menu System orElectronic Theatre Image the in-game set-up. However, whilst the backdrops are pleasant and the pen-and-paper presentation is reflected well on-screen, it’s not exactly doing, well, anything… The sound is much of a nothingness also. Without offering anything inherently wrong, GO! Sudoku certainly hasn’t delivered its own equivalent to the Tetris Theme Tune.

            For all it’s slick presentation and delivery on each of the PSP’s wireless features competently, GO! Sudoku still simply feels out-of-place in an industry where we’ve seen intuitive, original Puzzle titles such as Zoo Keeper, Archer Maclean’s Mercury, Polarium and Meteos all released within the last eight months on the handheld competitors. GO! Sudoku doesn’t particularly do anything wrong, simply becoming part of the games industry without either updating the formula or even at least adding a few extra features/gameplay modes, it failed before it began. Electronic Theatre Image

 

G-man                                                                                                                                   Reviews Score Table Interpretation.

06/12/05

Check out the current debate on GO! Sudoku here.

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Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

If you wish to enquire about pricing of any titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.ukTop

 
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