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Midnight Club 3: DUB Edition

            It’s a factual and common knowledge statement to acknowledgeElectronic Theatre Image that the PSP is a stylish piece of gaming equipment. It’s also rather easy to recognise that the two main launch titles – as far as SONY were concerned – Ridge Racer and WipEout Pure reflected the PSP’s mantra to a high-calibre of satisfaction; style, but not without substance. Rockstar’s Midnight Club series was one of the first to get them noticed after changing from DMA Design, before Grand Theft Auto made the move to 3D. Because of this heritage, I’m sure it’ll come as no surprise to learn that Midnight Club is one of Rockstar’s most cherished series, however, it may be a little surprising that, along with the forthcoming Grand Theft Auto: Liberty City Stories, Rockstar handed the development of the PSP title over to their UK department; Rockstar Leeds.

            Midnight Club 3: DUB Edition has ramped up the aggression in the series ten-fold. Tagging itself with the huge US car publication, DUB Magazine, the title intends on stripping back to the roots of arcade racing, then lining it again with the grace of illegal midnight races.

            The competition in the street-racing genre has been heating up drastically over the last year. Since the so-so Need For Speed Underground in 2003, we’ve had a sequel, Juiced, SRS: Street Racing Syndicate, BurnOut: Revenge,Electronic Theatre Image London Racer: Destruction Madness and, of course, in less than a month Project Gotham Racing 3 will be gracing us with its presence. However, on the PSP, Midnight Club 3: DUB Edition is likely to be looked at as Ridge Racer’s older, edgier brother; hanging around street corners at night, trashing cars and picking up girls - doing all the things that it’s younger brother wished it was old enough to.

            Clearly, the basic premise of Midnight Club 3: DUB Edition follows that of all racing games – the idea is to race, and win. Progression will demand a First Place from you for every race or series you enter, which are accessed by driving around the city until you approach a race which you can take part in. The races take place on the same city streets which you drive around out-of-play, giving you the opportunity to pick-up the roads before racing on them.

            There are a variety of race-types you can enter; Circuit, Point-To-Point, Sprint, Ordered Races etc. each with their own unique rules. Ordered Races feature a series of Checkpoints which you must travel through in order on a pre-designated route and Circuit races are shorter, but have a pre-set seriesElectronic Theatre Image of Laps. The Point-To-Point races are clearly where the title excels; ordering you to compete in a race with an astonishing sense of freedom, occasional Checkpoints will line a route around the city – more to make sure you’re still heading in the right direction than anything else – with a Finish Line holding more than enough importance. The event sees you flying around the city at ridiculous speeds through any route you so choose – as long as you get there first. With such a paced feature demonstrating the ability to innovate in a genre which has received overhaul-after-overhaul in the past five years it’s certainly a shame that it doesn’t hold water throughout the title. The earlier races are perfect – AI opponents will bomb around with seemingly the same sense of unawareness and exploration as the player – but later races will prove that no matter how far we’ve come graphically, AI is never going to step-up as more than a series of methodical mathematical equations on this generation.

            There’s plenty of tracks available, although all with similar background detail – due to them all taking place around the same areas – and the variety of cars in Midnight Club 3: DUB Edition obviously reflects that new tagline - and along with a ludicrously wide selection of cars, you also have bikes. It’s possible to do all the usual modding and stylising work to your vehicle that’s the common-place in Electronic Theatre Image Arcade Racers these days, but with an easy Auto Upgrade feature for those of us who really don’t care what the difference between two shock absorbers Spring Rates and Shock Stiffness.

            A fairly unique feature that may put many of the Arcade Racing hardcore’s noses out-of-joint is the ability to learn Special Moves. Certain types of vehicles may earn a Special Move in order to help your progression and the most enterprising one is the first to be unlocked. A single press of the Square Button will allow Muscle Cars and Bikes to send a shockwave through the ground disrupting all vehicles in the local vicinity – traffic and your opponents.

            The title’s graphics are effective enough, but are sorely lacking when compared to some of the PSP’s other efforts. Ridge Racer outclasses Midnight Club 3: DUB Edition is practically every respect. The cars shimmer and the backgrounds are very nicely detailed, but the whole game suffers from that distinctive motion-blur that far too many of the PSP’s titles use – perhaps covering-up some holes in the PSP’s internal architecture. The Soundtrack is passable – along with the graphical style and arrangement of the title, the music has clearly taken its cue from DUB Magazine. Some nice tracks make an appearance, Hundred Reasons and Jimmy Eat World enter alongside Pharrell William’s protégé’s, but for the best-part you’ll have one of fifty random 50Cent-alikes.

            RockstarElectronic Theatre Image Leeds have performed well. With the lesser-known team handling a conversion of a greatly appreciated home console title, they’ve managed to pull out-of-the-bag a very worthwhile adrenaline-pumping piece of software. However, there’s no denying that for all of its pleasantries, there’s just as many niggles and flaws. Midnight Club 3: DUB Edition is a title that will while away many a bus or train ride, or the queue for Grand Theft Auto: Liberty City Stories, but never really has the stamina to take on the mighty Ridge Racer on what it has claimed as its home turf. Electronic Theatre Image

 

Kev J.                                                                                                                                     Reviews Score Table Interpretation.

01/11/05

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Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

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