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Rengoku: The Tower Of Purgatory

            Being one of the biggest games development and Electronic Theatre Image publishing companies in the world, Konami are generally right on the ball when it comes to developing for new systems. With the shock of such a company having a total of zero titles involved in the NintendoDS launch line-up, many other smaller developers began to think twice about the viability of developing for such a unique system. With such a clear-cut impact on the progression of the industry, it then seems as if Konami have thrown themselves to the gauntlet, offering three titles for PSP users within the first few weeks of release.

            Whilst Metal Gear Ac!d Electronic Theatre Image is intent on rejuvenating the classic Metal Gear formula, Rengoku: The Tower Of Purgatory seems to have taken on a much grander challenge. Rengoku: The Tower Of  Purgatory is a title that whilst offering itself with simple presentation and instantly accessible combat, it’s wealth lies within the depth of the simple structure.

            The basic premise of the game sees the player taking on the role of A.D.A.M. – a cybernetic construct hell-bent on discovering his reason for being – thrust into a tower filled with rival robots following procedure mercilessly. As A.D.A.M., you have a huge selection of weaponry at your disposal including both ranged and melee weapons. Each weapon is placed on one of the four action areas of A.D.A.M.’s body, represented by the four face buttons – Triangle for the head-mounted weaponry, Cross for the stomach, Square for the left arm and Circle for the right - a very simple system that’s incredibly effective. Progressing through the levels destroying enemies will not oElectronic Theatre Imagenly provide with additional interchangeable weaponry, but also Elixir – a substance which can be used to power-up your attack, defence and resistance as well as provide extra “slots” to store bigger weaponry.

            The game proceeds through your typical Level structure – with each representing you ascending a further floor within the Tower – on a Level/Boss Level repeating system. Many of the Levels provide a substantial challenge over the last played, as so you may find yourself descending a Level in order to kick some easier-to-kick butt and receive the power-up benefits of doing so. Electronic Theatre Image Whilst presenting itself at the forefront of gaming technology, it soon becomes apparent that Rengoku: The Tower Of Purgatory is truly an “old skool” production. The title is clearly a follow-up to games such as Isolated Warrior on the NES and MERCS on the Mega Drive, now offering the free-roaming and customisable aspects that such titles tried to represent with their pixelated warriors and brightly-coloured 2D power-ups. The title offers those who’ve sat at staring at their TV screens without watching TV for the past 15 years a glimpse of what gaming could’ve become – how the games they’d played would’ve still been lobbying the limelight today had it not been for the advent of the likes of Lara Croft, Master Chief or EA’s marketing department.

            In the 1980’s, Rengoku: The Tower Of Purgatory was the game developers dreamt they’d one day be able to build. Offering customisability to the extreme with a  selection of literally hundreds of weapons and technique Electronic Theatre Image variations, you can build A.D.A.M your way. However, whilst the development team were obviously sitting around patting each other on the back for achieving the game build they’d all been waiting for the past twenty years, they seem to have missed a vital issue – variety. Yes, twenty years ago gamers were more than happy to spend £40 to run from left to right with a singular button to represent “jump”, but times have changed, and the limitations of a title which for all it’s effort seems limitless is rather daunting.

            Graphically, Rengoku: The Tower Of Purgatory is often more miss than hit. While the armour effects and explosions are pleasing enough, the drab, grey textures lining every wall in the title are often hard to bear – and the polygon pop-up in between theElectronic Theatre Image textures within these walls in just downright inexcusable. While you may never get more than a handful of enemies on screen and even less within attacking range, every AI characters attack procedure is animated as well as A.D.A.M.’s selection. The sound offered by the title is little more than average for the system, and even with a high-end pair of headphones you’re not very likely to get your feet tapping or heart-pumping from the beats within Rengoku: The Tower Of Purgatory.

            Konami have presented a mixed-bag-of-fish here. One the one hand, Rengoku: The Tower Of Purgatory is the game that countless gamers have been waiting for whilst, on the other hand, those gamers have been spoilt by countlessElectronic Theatre Image hours on titles such as Devil May Cry 3, The Chronicles Of Riddick: Escape From Butcher Bay and the incredibly elusive Custom Robo. Whether or not Rengoku: The Tower Of Purgatory deserves to be chastised simply for staying true to the formula is open for debate – but it is clear that the formula isn’t what it was, and the need to see what the next Level looks like lessens with every completion of a previous Level.

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Kev J.                                                                                                                  Reviews Score Table Interpretation.

18/08/05

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Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

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