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      WipEout Pure

            The WipEout series has a history that most developers would die for. Electronic Theatre Image Practically single-handedly, the first title carved a niche for the PlayStation as the must-have stylish entertainment centre, as opposed to just a games machine. After what would be considered a dazzling performance on SONY’s first machine and a memorable, although probably not for SONY, instalment on the Nintendo64, the series appeared in an almost lifeless rendition on the PlayStation2. WipEout Pure has pledged to change the perception given to the series upon the release of WipEout Fusion, and utilise the potential of SONY’s new star to the fullest.

            The one thing that’s remained a staple tradition for the series is its inherent sense of style. From the production of a soundtrack by contemporary artists Fluke to the Electronic Theatre Images slick yet flat and angular visuals, WipEout has remained distinctive and fluid throughout the upgrades and flaws in the series production. Much of this formula remains unchanged with WipEout Pure.

            The traditional Tournament Mode returns with a spike ascribed. The difficulty ramps up between five settings, with the Phantom Tournaments running at speeds likely to blind. Featuring eight original tracks and four Classic tracks, each Tournament is capped by an endurance test through all the original tracks. The lack of a save function within the Tournaments is a glaring oversight within a title formed around a system so precisely. The Zone Mode is an addition that offers an added sense of depth; propelled around a track automatically, the player has to survive an increasing speed preset within each Zone on the track whilst guiding their vehicle with the utmost accuracy. Supplemented by the usual array of Time Trial and Single Race options, the title requires players to achieve 1st Place on every setting in order to unlock the hidden additions.

The title offers the purest of WipEout traditionsElectronic Theatre Image – seemingly lifeless airbrakes, unbearably slow acceleration after collisions, punishingly early corner committal and vivid techno-coloured environments whizzing by. But alongside with the stable-mate play is a long list of small refinements. Being able to recharge a small amount of energy by absorbing weapon pick-ups removes the arbitrary ship destruction for all but the inadequate – however the new feature acts with a double-edge, as often you will find a rear-side collision draining your reserves and see a Final Lap wasted by building energy as your opponents sail into the distance just waiting for that missile to slow them.

The eight new tracks packaged on the disc offer some adrenaline pumping play whilst the four originalElectronic Theatre Image tracks featured in the Classic League present a garish rendition of some of WipEout’s finest moments – a nice inclusion as a drastically wasted opportunity for getting a new generation into an original, back-catalogue title.

Using three vividly different approaches to the design of the tracks and Modes is an inspiring decision although apathetically let down by a degree of slow-down when the game is at its finest. The special effects of the weaponry haven’t been toned down inline with their new approach within the gameplay – offering some stunning explosions and lighting trail effects. While the backdrops appear vividly within range, looking deeper will see a drastic drop in environment presentation – undoubtedly a measure taken opposed to a compromise with the speed of the title.

The soundtrack of the title reflects its predecessors although clearly with a substantial cut in budget; the only recognisable artist being Aphex Twin,Electronic Theatre Image however it’s not necessarily a bad change to the convention. The sound effects ping and whistle as you catapult yourself through every twist and turn and are obviously the honed work of an integrally understood production package.

The package on the disc, although limited, shows promise. The inclusion of only eight new tracks and a minor selection of craft are almost suffocating, and the current lack of support for downloadable content doesn’t bode well for launch day. With the multiplayer features limited by a distinct lack of full online support and the need for a UMD in each Ad Hoc presented unit, WipEout Pure can offer a worthwhile play but is stunted prematurely.

While there’s no denying that WipEout Pure is an extremely good example of a WipEout game, the inevitable comparisons with the heralded F-Zero series will only be the titles downfall, but then, why does every futuristic racer have to be F-Zero? WipEout PureElectronic Theatre Image is a solid presentable launch title for SONY’s handheld aggressor, but lacks the longevity to be reflected upon as the first title did with the PlayStation. Electronic Theatre Image

 

 

 

Kev J.                                                                                                                                                 Reviews Score Table Interpretation.

01/09/05

Return to the PlayStation Portable in-depth reviews archive here.

 

Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

If you wish to enquire about pricing of any titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.ukTop

 
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