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     Just Cause   

            Just Cause is a title that’s never been afraid of making bold statements, yet the title didn’t even enter the public’s-eye with any conviction until just weeks before the game’s launch. Eidos have Electronic Theatre Image been expecting big things for the title – especially considering the poor sales peak obtained by their other underground-hit-to-be, Urban Chaos: Riot Response. However, if Just Cause manages to deliver on just a handful of it’s promises, they just might be on to a winner this time.

            What would be considered the boldest of Just Cause’s boasts would be it’s grand scale and Free-Roaming environment. The title features a small group of islands, some only a small stream apart, but each with a wealth of variety. Small towns, beaches, outposts, jungle terrain and a couple of cities all create a vast array of gameplay opportunities and consequences. The scale of the Map is as impressive as the Press Release’s claims, with plenty of scope of exploration. But it’s with this key element that the games biggest flaw also lies; Save Points are limited to the unlockable Safehouses – also used to recharge your Energy Meter and restock ammo – and upon completion of Story Missions. While the game allows player’s to continue upon death, any progress made in researching locale will obviously be lost, if not Mission Progress. For a title which offers such an incredible sense of freedom, it’s incredibly restrictive.

            The “freedom” of the title is tangible. Most of the Story Missions hinge around several basic objectives, although are often dressed-up in a variety of guises. The simple reason that these Electronic Theatre Image Story Missions are limited isn’t a so much problem as more a distinctive gift for crafting open-gameplay decisions for the player. Every Mission in the game is flexible enough to incorporate every asset in the game; cars, helicopters, the stealth-approach or an all-out run-and-gun technique. Should you wish to change tactics between Missions, you are absolutely welcomed, often encouraged. While there are simply loads of Takeover Missions, Liberation Missions and seemingly infinite Side Missions, the Story Missions, unfortunately, are limited to only twenty-one; more than enough for the average gamer, but the experienced will fly-through in around eight hours.

            The other Missions provide plenty of opportunity to expand on the gameplay within the Story Missions, with the Liberation Missions being particularly enjoyable, however, the Side Missions themselves are often merely the usual dressed-up pizza delivery-esque Missions seen in most Free-Roaming games, including the recent Saints Row and the denoted father of Free-Roaming games, the Grand Theft Auto series.

            The weapon variety is very pleasing, at all times Rico is armed with Twin-Pistols with infinite ammo, however a large range of Automatics, Shotguns and even a Rocket Launcher are available from near-enough the offset. The vehicles are also a pleasing feature – one that has also been touted much by Eidos – as the player is able to obtain cars, trucks, 4x4’s, bikes, helicopters, jets, bi-planes, hovercraft, boats and Electronic Theatre Image jet skis, amongst many others. The variety of vehicles on offer is simply beyond comparison with any other title to date; keeping perfectly in-line with the grand array of environment types.

            Just Cause also shines graphically. There isn’t a solitary feature that could be singled-out as excelling, however, the Draw-Distance is stunning and the Flame Effects are beyond belief. Each Character Model has been developed very well, with particular attention having been paid to believable animation – a trend that hasn’t been carried through many recent Xbox360 releases such as Enchanted Arms and Samurai Warriors 2, although the latter title is evidently stuck in it’s previous generation roots, much like the release earlier this year of the title’s sister series; Dynasty Warriors 5: Empires. It would be a bold statement to say that Just Cause is the best looking title currently available on the Xbox360, but it certainly would be absolutely inaccurate to state that it wasn’t at least in the running for such an elusive title.

            The sound quality of the title is also of a decent standard. Many of the characters Speech Samples are humorous and varied, however, the less-important (if not less frequent) reoccurring characters such as Police Officers Electronic Theatre Image and members of the Montano Cartel are inherently limited in their vocal offerings. The Score has taken a key from the classic GoldenEye 007 and, while it may now have become commonplace for a title to change the music in-keeping with the style of gameplay at hand, none have done it as with as much attention to detail or as charismatically as Just Cause.

            Just Cause is a triumph. A title in which every bold statement made has actually come to fruition; each announcement has been based-upon fact, as opposed to wishful thinking. Further to this, not only has Just Cause delivered, but it does it with a certain panache. Not much has come close to offering you an experience in which you genuinely feel like the world’s greatest Super-Spy, but more than this, no other titles with the same Mission Statement have been able to do it with such a cognitive sense of freedom – a genuinely open playground or the player to fight through however the players feels is best, either during Missions or simply when Free-Roaming. Electronic Theatre Image

 

Electronic Theatre Image

Kev J.                                                                                                                                         Reviews Score Table Interpretation.

05/10/06

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Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

If you wish to enquire about pricing of any titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.ukTop

 
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