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    Kameo: Elements Of Power

            Kameo: Elements Of Power is a title that’s managed to distance itself from its own release. Much like Perfect Dark Zero, Kameo: Elements Of Power has had a long-life in production with wisps Electronic Theatre Image of play experiences coming-and-going, added to, removed and even simply remoulded with entirely different scenery. Having begun production earlier than the Perfect Dark prequel, Kameo: Elements Of Power was originally intended for launch before Conker’s Bad Fur Day on the Nintendo64. Delayed to GameCube Launch Line-Up, then to an undesignated point in 2004, that RARE sale and purchase resulted in the title belonging to the Microsoft stable.

            A few years of delays later, and Kameo: Elements Of Power arrives in the UK alongside Perfect Dark Zero as part of the Xbox360’s Launch Line-Up. As a rare treat from all the shooting and racing you’ll no doubt be experiencing, RARE have followed on from their experience with the The Legend Of Zelda: Ocarina Of Time Engine on StarFox Adventures: Dinosaur Planet and created an Adventure title which displays commitment to its heritage. The flow of Kameo: Elements Of Power is that of its inheritance; sequential Temples and the gathering of Elemental Warriors, sequential puzzles and Cut-Scenes. The generic set-pieces of Water Temple, Earth Temple etc. are a defining example of the titles longevity of development, but for all the wrong reasons. When production on the title began in the late ‘90’s, a series of puzzles, followed by a Dungeon, followed by a new weapon on loop was the tradition for Adventure titles and Action/RPGs – even the forthcoming The Legend Of Zelda: Twilight Princess can rely on the excuse of tradition for such hand-holding – however, with the advent of two generations of videogames consoles, the structure is clearly too simplified for a recognised progression in Electronic Theatre Image the genre. In addition, the structure has been simplified further through the sporadic use of puzzles; one to enter each Temple, one in each Temple, Boss Fight, Guardian Fight, resulting in an Adventure title feeling short on the adventuring.

            The Elemental Warriors that are gathered are the main feature, and the most inventive feature of the title. Although clearly inspired by the mask-morphing of The Legend Of Zelda: Majora’s Mask, each Elemental Warrior has a charm all of its own. After beating each Guardian, a new Elemental Warrior will be rescued which can then be assigned to one of the Face Buttons. Pressing the designated Face Button will morph Kameo into the specific Elemental Warrior, with each ability controlled with the LT Trigger and RT Trigger. Each have varying abilities used both for defeating enemies and progressing through puzzles. New Elemental Warriors will generally be used until reaching a Boss Fight, when they will have to be used in harmony with another Elemental Warrior to bring victory. The Elemental Warriors add a nice spice to the point-to-point adventuring but are, at best, limited in their capability, with many only requiring brief use before being laid-to-rest.

            As progression is made, collecting Elemental Fruit will allow you to upgrade or purchase new abilities for your Elemental Warriors. A nice attempt at a distinctive Levelling-Up System but inevitably flawed due to the limited nature Electronic Theatre Image of the Elemental Warriors. The Map is intriguing – an expansive presentation not dissimilar to GUN in its execution. However, much like GUN, much of the Map will remain unexplored upon completion, simply due to its lack of necessity and, therefore, lack of gameplay elements.

            When in the main Arena, Kameo will have a horse to bound around upon, offering little in the way of The Legend Of Zelda: Ocarina Of Time’s Epona, but proving its relevance when faced with hundreds of marauding Orcs of a rampage. The enemy variety is pleasing but stricken by the lack of areas featuring their placement. Allies are well-designed, but many remain lifeless, 2D representations of plot advancers or population simply for the sake of it.

            The graphical charm of the title is unparalleled on the Xbox360. Although the title falls short of the beauty seen in releases such as Perfect Dark Zero, Full Auto or Dead Or Alive 4, it’s very distinctive style and ability to render hundreds of Real-Time Character Models with some stunning Real-Time Lighting pushes Kameo: Elements Of Power into the running for best looking Xbox360 Launch Release. The sound quality is pretty much adequate – competent but totally devoid of that usual RARE flare for Soundtrack development.

            With the title retaining some of the traditional RARE humour and in-gags, it’s very clear where the title has come from. Kameo: Elements Of Power keeps RARE’s reputation on the right-sideElectronic Theatre Image of UK development, just. It’s short-pace and un-involving representation will constantly leave fans thinking there should be much more, but its inviting nature will keep players attached-enough throughout till completion. Kameo: Elements Of Power is a far-cry from the engaging Action/RPG we’d all been hoping for, but it does remain an enjoyable experience.Electronic Theatre Image

 

 

 

 

 

 

 

 

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Kev J.                                                                                                                                           Reviews Score Table Interpretation.

16/02/06

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Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

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