tl.gif (159 bytes) tr.gif (156 bytes)
bl.gif (158 bytes) br.gif (158 bytes)
The Electronic Theatre
home guest book articles forum trix offline shop online shop links
You are here » In-depth reviews archive » Xbox360 » Test Drive: Unlimited
 
Hardware Manufacturers

Nintendo

Sony

Microsoft

 

tl.gif (159 bytes)
Welcome to the Electronic Articles:  In-Depth Reviews Archive
tr.gif (156 bytes)

                         Electronic Theatre Image        

    Test Drive: Unlimited

            ATARI have little planned for the latter half of 2006. With only Neverwinter Nights 2 and Test Drive: Unlimited showing real aggression within their market placement, it’s quite apparentElectronic Theatre Image that the publisher is planning a quiet Christmas. Test Drive: Unlimited comes to UK shelves under a certain scrutiny – mainly concerning it’s “budget” price offering in the US whilst retaining it’s full RRP in the UK. However, those in-the-know will have realised this ill-advised move has more to do with production values and quantities as opposed to Europe getting the rear-end of a good deal.

            The title presents an aspiration that many developers in the coming generation of videogames consoles will strive for. Test Drive: Unlimited features a Persistent Online World for the player to drive through, along with everyone else. Not only does the racing world of Test Drive: Unlimited exist entirely online, but, also, it’s founded deeply in reality. The Hawaiian island of Oahu is the setting for the title, and, although never having visited it personally, it’s quite easy to observe the astonishing attention to detail developer Eden Games has managed to orchestrate.

            More than one-thousand miles of actual road have been mapped into the game, creating an environment featuring a multitude of possibilities. Winding caverns, straight-runs beside the beach, downtown grid-style cross-junctions and even sprints through mountains play a part in the Xbox360’s most exhausting Racing title. Pre-determined Races create the Single-Player experience, as well as being offered in Multi-Player; whilst players can also execute an Instant Challenge to any other drivers they see along the road with them.

            A large variety of Race Types are available in the Single-Player; from basic Point-To-Point and Circuit Races against AI opponents, to Time Trials, seemingly unscrupulous Electronic Theatre Image Package Deliveries, Hitchhikers and Car Transport Missions. The basic Races are quite self-explanatory, whereas the Package Deliveries require you to arrive at a destination within a stringent Time-Limit, and the Hitchhikers put the further restraint of driving carefully in-place; i.e. no driving off-road, and minimal collisions. Car Transport Missions are the most original of the Single-Player offerings, and also that which will no doubt frustrate the player the most. Whilst offering a large cash prize – which gains a fifty-percent increase should the car arrive without even a minor collision – the player must drive a Non-Player Character’s car to a set destination, without bumping, scraping or even getting mud on the car. Offering a great sense of intensity, it clearly won’t be long till this type of exercise becomes a staple in the Free-Roaming Racer genre.

            The progress through the Single-Player is denoted through a variety of factors; the most commendable of which being the Achievements System. As a player continues to complete the Missions – in whichever fashion chosen – more Electronic Theatre Image Missions will become available. Once a handful of Missions have been completed, the player will Rank-Up, allowing for even more Missions to become playable. The vehicles are assessed in a Class Structure – ranging from A to G for cars, and mA and mB for bikes – and each of the Missions varies from being limited to a single Class, to openings for multiple Classes or even your choice of Class entirely. The Achievements System works in harmony with the in-game shenanigans and is often a much better assessment of your progress. As well as the usual selection of off-beat Achievements, such as driving for over thirty, two-hundred, four-hundred, one-thousand and five-thousand miles, trading a vehicle online with another player and buying a Tune-Up Kit for a vehicle, the system denotes progression through both Single and Multi-Player activities at se stages throughout the title. Collecting but five Gold Cups will unlock your first Single-Player Achievement, followed by another at ten, twenty and forty first-places – each corresponding to your Rank.

            The Multi-Player aspect of the title is, of course, given the subject matter, a huge consideration to the games playability. Given the time in which the title’s review was scheduled, it’s a hard task to assess the eventuality of the title’s Massively Open Online Racing tag-line; however, it is quite easy to establish how well it’ll work with even only a handful of competing petrol-heads. There are multiple aspects of the Multi-Player game in Test Drive : Unlimited, the first of which follows the basic principle of the Single-Player. Missions are viewed on the Map Screen as orange circles, as opposed to those of the Single-Player which appear as blue circles, and challenge gamers to gather for pre-determined Races and other Missions. These Races are well-plotted and enticing without any noticeable instances of Lag, however, they’re clearly not as popular as the other couple of options. Instant Challenges can be issued by any player in-range of any other player online. An Instant Challenge, executed by flashing your headlights Electronic Theatre Image with a press of the A Button, allows the player to plot their own Checkpoints for a Race. Each player must make their own route to each Checkpoint – in any fashion they so choose – and the winner will walk away with any money the players bet on the Race, as well as a great deal of pride.

Two other Race Systems are available in Multi-Player; Club Races and Custom Challenges. The Custom Challenges are more of a competing-issue as opposed to a direct competition, as players can create their own Challenges, and upload them to the Drive-Ins situated throughout Oahu for other players to compete in – earning you a small amount of cash each time. Club Races are a very interesting option, but one which offered the most difficulty in reviewing before the title’s UK Release Date. Once having joined or created a Club, other Clubs may challenge you and your peers to compete in Club Challenges which operate similarly to the Single-Player Missions, only, of course, with the AI controlled cars replaced by human entrants. No Lag is noticeable in any of the Multi-Player options, nor in the game world when looking for another player or Mission. Local players can be heard talking over the Xbox360 Headset, offering a great deal of smack-talk until they realise you’re currently driving a Ferrari Enzo, and high-tailing it in the other direction in their Nissan S-Tune before you yourself issue the Instant Challenge. Any Instant Challenges can be refused, but expect it to be considered un-gentlemanly to do so.

The cars themselves are another incredibly impressive feature. Containing over one-hundred-and-twenty-five vehicles off-the-bat, more are promised to become available later through download options on the Xbox360LIVE! Marketplace, similar to Project Gotham Racing 3. The vehicles handle extremely realistically, with a great deal of variety between Classes. The emphasis here is on realism; in a similar fashion to Gran Turismo, each of the vehicles handles accurately. An absolute distance is put between Test Drive: Unlimited and the likes of Juiced and the BurnOut series. Whilst the title benefits from the traditional Motion Blur when picking-up speed, the adrenaline rush is closer to the side of “I’m going to die…” as opposed to the Arcade-inspired thrill of “Whoa! I’m gonna do some damage here!” even though the game lacks any Damage Models for the licensed vehicles.

The title sparkles with a sheen of a developer confident in their product. The Map Screen is simply inspired – allowing a player to zoom-out to the extent of accurately depicting the whole island, and zoom-in to the point where the building locations mar the view, before plummeting directly to the back of your vehicle when having chosen a destination for your GPS. Electronic Theatre Image Each of the vehicles, although lacking Damage Models as mentioned above, sparkle and seem to fit in their environment with less of a break in suspension-of-disbelief than any other Next-Generation Racing title yet seen. The avatar options are limited, and some may find disappointed when compared with the scope of the rest of the game – the player must pick from one of several pre-designed Character Models, but then may customise the avatar, to a limited degree, in-game. The environments are all modelled incredibly well, ranging from deserts to forests, mountains to valleys, tunnels, towns, bridges and outposts, the sheer scale and attention to detail is simply astounding – especially when coupled with the fact that driving continuously around the island will never trigger a Load Time. A few Draw-Distance issues are apparent, but only mar the experience slightly.

The sound quality is also excellent. While the selection of licensed tracks my not be to everyone’s taste, big names such as Queens Of The Stone Age, Placebo and Pharell Williams headline a selection well crafted for a title which, in all honesty, players are expected to use the Xbox360’s Custom Soundtrack feature within. The sound effects of the vehicles are clearly top-notch, and have been recorded and calibrated with the utmost attention to detail and clarity.

Test Drive: Unlimited is a genuine work of videogame art. While many may think that the more realistic approach my not offer the drop-in, drop-out addictive nature of more easy-going Racers, it becomes clear after just twenty-minutes with the title that it’s impossible to put down. The sheer scale of the island and variety of the Missions will see players devoting months to the title, before even an uttering of the Multi-Player aspect comes into play. While Project Gotham Racing 3 established a taster of what the Next-Generation can offer the genre, Test Drive: Unlimited decisively destroys it, and rebuilds it in a fashion more suited to the Xbox360’s features. One of the strongest titles yet in the Next-Generation line-up, Test Drive: Unlimited knocks all of its competitors for six, reaching the genres Pole Position with ease. Electronic Theatre Image

 

 

 

Electronic Theatre Image

 

Kev J.                                                                                                                                         Reviews Score Table Interpretation.

08/09/06

Check out the current debate on Test Drive: Unlimited here.

Get the latest Cheats and Tips for Test Drive: Unlimited here.

Buy Test Drive: Unlimited here

Return to the Xbox360 In-depth Reviews Archive here.

 

 

Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

If you wish to enquire about pricing of any titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.ukTop

 
Xbox
xbox.gif (6131 bytes)

 

PlayStation 2
playstation2.gif (5681 bytes)

 

GameCube
© Electronic Theatre 2003 - 2005 - email: kjoyce@electronictheatre.co.uk