Nintendo 3DS In-depth Reviews

Electronic Theatre In-depth Review: Crush3D

22 January, 2012
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Originally scheduled for autumn last year, SEGA announced a delay in the launch of Crush3D back in July without offering any reason as to why they chose to postpone the release. For any keen observer of the videogames industry however, it was easy to see that it was a simple marketing decision: avoiding the big names of the winter line-up and arriving early after the busy holiday season to take advantage of the increased userbase of the most popular console of the moment. However, as a new intellectual property (IP) taking on board the unique features of its host system, Crush3D is a title that deserves to be recognised for its creativity more than most, regardless of when the publisher chooses to let us get our hands on it.

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Electronic Theatre In-depth Review: Shinobi

5 January, 2012
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SEGA’s Shinobi series has had a turbulent time since the 16-bit era. While Shinobi Legions for the Saturn was criticised for failing to advance the series, while the intended reboot of the franchise on PlayStation 2 – under the guise of two titles: Shinobi and Nightshade – slipped by largely unnoticed by the mainstream gaming audience. With the advent of the Nintendo 3DS however, SEGA have the opportunity to capitalise on a new market as yet to receive any similarly themed products. And it’s a market that is largely populated by gamers that would have experienced the original home console Shinobi titles firsthand.

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Electronic Theatre In-depth Review: Horrid Henry: The Good, The Bad & The Bugly

23 December, 2011
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Electronic Theatre ImageAn unexpected winter release, Horrid Henry: The Good, The Bad & The Bugly is available now as a Nintendo 3DS exclusive. It’s a strange franchise to develop for the newest console on the market, but one that that publishers Europress, a division of Koch Media, obviously have a lot of confidence in. After the success of the Nintendo DS title last year and the motion-picture release this summer, there would surely be few who would blame them.

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Electronic Theatre In-depth Review: Cave Story 3D

16 December, 2011
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Electronic Theatre ImageFrom its humble beginnings as a freeware PC title back released back in 2004, Cave Story has grown dramatically in terms of both audience and appreciation. Wearing its adventure videogame inspiration on its sleeve, for many Cave Story is considered an equal to the genre instigators, Metroid and CastleVania. And rightfully so, as Cave Story has proven it’s worth as a downloadable title on Wii and Nintendo DS, and now finally arrives at retail on Nintendo 3DS under the guise of Cave Story 3D.

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Electronic Theatre In-depth Review: Thor: God of Thunder

28 September, 2011
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Launched alongside the home video release of the recent motion-picture, Thor: God of Thunder for Nintendo 3DS is the latest entertainment product based on Marvel’s long-running comic book hero. Under the watchful eye of the Eisner Award-winning writer and lead Thor comic book author Matt Fraction, who acted as story consultant, Thor: God of Thunder follows the plot of the popular film with a few additional twists.

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Electronic Theatre In-depth Review: Steel Diver

3 July, 2011
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            The launch window software for the Nintendo 3DS console has been fairly hit-and-miss. Titles such as Super Street Fighter IV: 3D Edition, Dead or Alive: Dimensions and The Legend of Zelda: Ocarina of Time 3D have brought the familiar home console experience to the handheld system, very few games have managed to utilise the unique features of the Nintendo 3DS in any meaningful way. There is plenty of hope however, and as a first-party title Steel Diver is an oddity that comes close to filling that gap.

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Electronic Theatre In-depth Review: Ridge Racer 3D

25 June, 2011
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            It seems to be becoming something of a tradition for Namco Bandai Games to deliver a Ridge Racer titles within the launch window of a new console. Everything from the PlayStation to the Xbox 360, the PlayStation Portable (PSP) to the original Nintendo DS has received it’s own unique vision of the classic arcade racing game, and so it comes as no surprise that there’s another instalment for the Nintendo 3DS already. Ridge Racer 3D operates within one of the most popular videogame genres, but on the Nintendo 3DS it’s also one of the most contested.

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Electronic Theatre In-depth Review: Dead or Alive: Dimensions

18 June, 2011
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            The Nintendo 3DS is a console screaming desperately for a ‘killer app’. The launch line-up offered some good gameplay experiences most certainly, and the recently released The Legends of Zelda: Ocarina of Time is undoubtedly the jewel in the console’s crown at present, but failing to provide anything truly unique is its biggest downfall. The game which comes closet to filling that void right now is surprisingly not one that’s completely original simply an existing genre experience adapted to make use of the Nintendo 3DS console’s unique capabilities: Dead or Alive: Dimensions.

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Electronic Theatre In-depth Review: Combat of Giants: Dinosaurs 3D

10 May, 2011
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            As one of the Nintendo 3DS ‘launch window’ titles Combat of Giants: Dinosaurs 3D carries a certain amount of expectation upon its shoulders. There has been little thus far to convince gamers that the Nintendo 3DS system won’t go the same way as the original Nintendo DS: catering for the core demographic at first and slowly diluting the software catalogue with a range of Touch Generations! titles and fewer of their leading franchises, and so many had been hopeful that Combat of Giants: Dinosaurs 3D would fill a void. It doesn’t need to reinvent the wheel to achieve such a goal, simply present an inviting concept and interesting gameplay.

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Electronic Theatre In-depth Review: Super Street Fighter IV: 3D Edition

25 April, 2011
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            Of all the Nintendo 3DS launch titles, it’s surprisingly the Beat-‘Em-Up genre that is one of the most well catered for. Not typically a staple for handheld devices, it appears that developers working on Nintendo’s groundbreaking new system saw worth in bringing their top-performing fighting game franchises to gamers in stereoscopic 3D as early as possible. One of these early-bird titles is of course Capcom’s Super Street Fighter IV: 3D Edition, a surprisingly complete rendition of one of the most widely respected home console Beat-‘Em-Up games in decades.

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