Originally scheduled for autumn last year, SEGA announced a delay in the launch of Crush3D back in July without offering any reason as to why they chose to postpone the release. For any keen observer of the videogames industry however, it was easy to see that it was a simple marketing decision: avoiding the big names of the winter line-up and arriving early after the busy holiday season to take advantage of the increased userbase of the most popular console of the moment. However, as a new intellectual property (IP) taking on board the unique features of its host system, Crush3D is a title that deserves to be recognised for its creativity more than most, regardless of when the publisher chooses to let us get our hands on it.
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From its humble beginnings as a freeware PC title back released back in 2004, Cave Story has grown dramatically in terms of both audience and appreciation. Wearing its adventure videogame inspiration on its sleeve, for many Cave Story is considered an equal to the genre instigators, Metroid and CastleVania. And rightfully so, as Cave Story has proven it’s worth as a downloadable title on Wii and Nintendo DS, and now finally arrives at retail on Nintendo 3DS under the guise of Cave Story 3D.

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