PC In-depth Reviews

Electronic Theatre In-depth Review: Max Payne 3

17 May, 2012
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Set for release this week, Max Payne 3 defines the growth of videogames through its own unique vision of the Hollywood studio system of the 1950’s. This is a franchise championed by one small studio, bringing fame and fortune to a name that was subsequently purchased by a bigger studio, and brought back to an eager audience on a quest for even more of the public’s attentions. That Max Payne 3 will succeed is not a given, but is most certainly the safest bet. And given the strong arm presented by the videogame itself, you’d be wise to think of Rockstar Games as a studio that will define this period in the history, as opposed to becoming merely another footnote in the annals of the industry.

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Electronic Theatre In-depth Review: Naval War: Arctic Circle

6 May, 2012
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Electronic Theatre ImageParadox Interactive’s constantly growing library of videogame titles is never afraid to try new things. From tower defence titles to multiplayer orientated videogames, to the core strategy software, it would seem as though the publisher is willing to stand behind anything it sees not just as a viable consumer product, but as an interesting interactive experience. Turbo Tape Games’ Naval War: Arctic Circle, available now, seems to lie somewhere between the two, and even the videogame itself doesn’t seem to know which side of that division it wants to reside.

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Electronic Theatre In-depth Review: MUD – FIM Motocross World Championship

4 May, 2012
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Electronic Theatre ImageMotocross videogames haven’t been blessed with the greatest commercial success on the current-generation formats. THQ’s first stab with the hugely popular MX Vs. ATV series moved away from it’s surreal collection of golf carts and lawnmowers and far too close to simulation for many, while their latest more accessible design proved to be the death knell for the franchise. Failure to perform for Disney Interactive’s PURE sparked the publisher’s rather public decision to move away from designing videogames for the core audience, and Techland’s nail’d struggled against the preconceptions of mediocrity. Hopes are high that Black Bean can change the state of affairs however, with the release of Milestone’s MUD – FIM Motocross World Championship.

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Electronic Theatre In-depth Review: All Zombies Must Die! Scorepocalypse

2 May, 2012
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Electronic Theatre ImageThe latest release from British outfit doublesix studios is something of a contrast to their normal effort. Typically a multi-platform developer, delivering products to console, mobile and PC formats, All Zombies Must Die! Scorepocalypse is available for only the latter. While not ruling-out the possibility of a console release down the road, All Zombies Must Die! Scorepocalypse is a pocket money title intended for casual play on that core gamer format, available now via Steam.

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Electronic Theatre In-depth Review: The Walking Dead: Episode 1 – A New Day

1 May, 2012
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Electronic Theatre ImageIn recent years Telltale Games has developed a reputation for pushing the envelope with episodic content. Having practically rewritten the rulebook on both console and PC, the studio was never going to be content with simply expanding on the warmly received Sam & Max, Monkey Island and Wallace & Gromit point-n’-click series. Having walked the line between casual and core for so long, it was about time that Telltale Games made an effort to merge the two. And in The Walking Dead: Episode 1 – A New Day, now available for PC, Xbox 360 and PC, Telltale Games hasn’t just managed to break the rules of defining ‘casual’ and ‘core’ content; they’ve done it with style.

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All Zombies Must Die! Scorepocalypse Available Now

16 April, 2012
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Electronic Theatre ImageLaunching today is the latest title from UK development outfit doublesix studios, All Zombies Must Die! Scorepocalypse is available to download from Steam now. A standalone spin-off to All Zombies Must Die!, All Zombies Must Die! Scorepocalypse aims to change everything you know about the zombie apocalypse; the only thing that really matters is your score.

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Electronic Theatre In-depth Review: Syndicate

14 April, 2012
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Electronic Theatre ImageThe original Syndicate launched nineteen years ago, and still to this day is a highly cherished piece of entertainment software design. An isometric tactical action videogame, the original Syndicate – and its sequel – delivered the kind of unique experience that the 16-bit era has become renowned for: titles built to provide something unique under the constraints of limited hardware. And so in 2012, when the systems upon which videogames are brought to market offer a staggering amount of processing power, what would a modern revision of Syndicate look like? A first-person shooter (FPS), of course.

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Electronic Theatre In-depth Review: Ridge Racer: Unbounded

2 April, 2012
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Electronic Theatre ImageRacing videogames are one of the ever-presents; just like football and match-3 puzzles, it’s a genre that will never go out of fashion. This confidence gives the bigger franchises the opportunity to experiment, and just as DiRT is about to diversify with two simultaneous content streams, Ridge Racer: Unbounded is a brand new direction for Namco Bandai Games’ cherished arcade racer. This is no longer about mountain ranges and circuit racing, Ridge Racer: Unbounded is all about getting down and dirty on the city streets.

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Electronic Theatre In-depth Review: Alan Wake

25 March, 2012
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Remedy Entertainment’s Alan Wake franchise has had something of a resurgence in popularity of late. Along with the Xbox 360 exclusive release of Alan Wake’s American Nightmare, we have this PC adaptation of original title, which itself was original a dual format release prior to Microsoft Studios putting the kibosh on the PC release. Having now reached the point at which they could take matters into their own hands, Remedy insist that they hand given Alan Wake more than just a simple makeover for it’s PC debut, they’ve listened to the fans and delivered on the demands.

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Electronic Theatre In-depth Review: Nexuiz

12 March, 2012
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Electronic Theatre ImageHaving been on the radar for quite some time, Illfonic’s Nexuiz is finally available to download for Xbox 360 via the Xbox LIVE Arcade, and is coming soon to PlayStation 3 and PC. Having begun life as a community project based on a modified version of the QUAKE engine, the original launch of Nexuiz was as a groundbreaking free-to-play title. The popularity of the original Nexuiz lead to the interest from Illfonic, and with that all had changed: using the CryENGINE 3 as it’s basis, Nexuiz looks every bit the aggressive modern arena based first-person shooter (FPS) that it should to have a publisher such as THQ backing it’s launch.

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