PlayStation Network In-depth Reviews

Electronic Theatre In-depth Review: Velocity

16 May, 2012
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Electronic Theatre ImageLaunching today as a PlayStation Minis (PS Minis) title, Velocity is a scrolling shoot-‘em-up with a difference. While the screenshots may tell you that you’ll fight patterns of enemies in formation and travel through a retro styled science-fiction setting, they hide a number of more innovative mechanics. Velocity may be set to be delivered as a diminutive downloadable package, but there’s nothing small about its ideas.

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Electronic Theatre In-depth Review: Deep Black – Episode 1

8 May, 2012
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Electronic Theatre ImageOne of the newest titles to arrive on the Xbox LIVE Arcade and PlayStation Network, Biart’s Deep Black – Episode 1 is a cunningly carved-up presentation of the PC release Deep Black: Reloaded. Delivered solely via digital distribution, Deep Black – Episode 1 is the first in the series of episodes that will culminate into the fully featured retail release of the PC version. The difference here is that the console market is considerably more difficult to penetrate and a digital release is significantly less risky, and for a product that was unfairly berated upon its initial PC release that’s surely a wise move.

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Electronic Theatre In-depth Review: Golf Mania!

5 May, 2012
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Electronic Theatre ImageThe latest release from UK studio Icon Games is now available as a PS Minis title, which means it’s compatible with PlayStation 3, PlayStation Vita and PlayStation Portable, offering it one of the largest potential audiences of any single format release out there. Presented at a wallet-friendly price and distributed with minimal fuss, Golf Mania! is unlikely to set the industry alight. However, as a bite-sized gameplay experience designed as a snack between Call of Duty and Uncharted meals, Golf Mania! does certainly perform well at the job it’s been designed to do.

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Electronic Theatre In-depth Review: The Walking Dead: Episode 1 – A New Day

1 May, 2012
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Electronic Theatre ImageIn recent years Telltale Games has developed a reputation for pushing the envelope with episodic content. Having practically rewritten the rulebook on both console and PC, the studio was never going to be content with simply expanding on the warmly received Sam & Max, Monkey Island and Wallace & Gromit point-n’-click series. Having walked the line between casual and core for so long, it was about time that Telltale Games made an effort to merge the two. And in The Walking Dead: Episode 1 – A New Day, now available for PC, Xbox 360 and PC, Telltale Games hasn’t just managed to break the rules of defining ‘casual’ and ‘core’ content; they’ve done it with style.

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Electronic Theatre In-depth Review: Wheels of Destruction

8 April, 2012
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Electronic Theatre ImageAvailable to download from the PlayStation Network now, Wheels of Destruction is a not-so-subtle blend of cars and guns. Drive fast, shoot first. That’s what Wheels of Destruction is all about, and it’s not afraid to show it. Entering the arena for the first time, you’ll quickly find out what the videogame is all about.

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Electronic Theatre In-depth Review: Wrecked: Revenge Revisited

5 April, 2012
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Electronic Theatre ImageAvailable now for Xbox 360 and PlayStation 3, via the Xbox LIVE Arcade and PlayStation Network respectively, Wrecked: Revenge Revisited is presented as the spiritual successor to Mashed, the hit cult racing videogame originally launched on PlayStation 2 and Xbox back in 2004. A product made for a widespread audience on an aging console; Mashed was revered for its chaotic multiplayer mode. Wrecked: Revenge Revisited mirrors that position in the market, but while it may seem like a good idea on paper the end result is somewhat disappointing.

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Electronic Theatre In-depth Review: Shoot Many Robots

15 March, 2012
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Electronic Theatre ImageFor all the planet-saving, fantasy questing and race-winning that gamers encounter on a weekly basis, sometimes you just want to shoot stuff. Ubisoft is building a strong reputation as a supporter of digital-only releases that present original concepts and reliably entertaining design, but sometimes you just want to shoot stuff. Little known developers Demiurge Studios have worked on many different big budget titles, from Rock Band to Mass Effect, but sometimes they just want to let you shoot stuff. Their latest in-house project, Shoot Many Robots, is a videogame that, unsurprisingly, is about shooting stuff.

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Electronic Theatre In-depth Review: Nexuiz

12 March, 2012
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Electronic Theatre ImageHaving been on the radar for quite some time, Illfonic’s Nexuiz is finally available to download for Xbox 360 via the Xbox LIVE Arcade, and is coming soon to PlayStation 3 and PC. Having begun life as a community project based on a modified version of the QUAKE engine, the original launch of Nexuiz was as a groundbreaking free-to-play title. The popularity of the original Nexuiz lead to the interest from Illfonic, and with that all had changed: using the CryENGINE 3 as it’s basis, Nexuiz looks every bit the aggressive modern arena based first-person shooter (FPS) that it should to have a publisher such as THQ backing it’s launch.

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Electronic Theatre In-depth Review: Gotham City Impostors

23 February, 2012
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Electronic Theatre ImageSince the beginning of their rejuvenated interest in the videogames industry, Warner Bros. Interactive Entertainment has made one very shrewd observation: the videogame buying audience like Batman. What’s more, they understand that gamers are more open to divergence from the source material than movie goers, and that a good reputation is just as powerful as a lengthy marketing campaign. With all this knowledge it’s not surprising that the publisher’s latest release, Gotham City Impostors, is an amiable, compelling experience.

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Electronic Theatre In-depth Review: Amy

20 January, 2012
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Electronic Theatre Image

Since its official release earlier this month, Lexis Numerique’s Amy has received a great deal of criticism from both critics and consumers. It’s a videogame that has promised so much through it’s development, and so now here with the final release is it just a case of letting expectations rise too high, or is Amy simply a broken design? Upon first-hand inspection, Electronic Theatre can clearly see that the experience Amy provides is a bit of both.

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