PlayStation 3 In-depth Reviews

PLAYSTATION3 In-depth Reviews Archive.

Electronic Theatre In-depth Review: Asura’s Wrath

21 February, 2012
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Electronic Theatre ImageSince its announcement in 2010, Asura’s Wrath has been billed as an action-packed experience. A fast-paced, high-octane experience packaged with a healthy dose of beatdowns. A brutal rampage through mythological beings as your very angry virtual persona tells a tale of cruel vengeance. These assurances are accurate in that such violence is a part of Asura’s Wrath, but in reality it’s only half the story.

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Electronic Theatre In-depth Review: NeverDead

14 February, 2012
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Electronic Theatre ImageHaving been in the public eye since 2010, Konami’s NeverDead has finally arrived at retail stores throughout the world in an usually quiet fashion. Launching incredibly close to the critically acclaimed Metal Gear Solid HD Collection, it could be said that the publisher already has their hands full, but for many it will be an ominous sign that NeverDead isn’t quite the innovative experience its premise promises it to be.

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Electronic Theatre In-depth Review: Metal Gear Solid HD Collection

8 February, 2012
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Electronic Theatre ImageThe critically acclaimed Metal Gear Solid series has become a constantly evolving franchise, adding new mechanics to its pioneer stealth action gameplay and then adapting them to suit a number of different formats. Here in the recently released Metal Gear Solid HD Collection, gamers are given the opportunity to see a cross section of that progress with two successive titles from the previous generation of consoles and that of a more recent handheld release. Only this time, it’s all been given a high-definition (HD) makeover.

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Electronic Theatre In-depth Review: Catherine

6 February, 2012
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Having made its Japanese debut back in February 2011, the much discussed Catherine has been a long time coming. Following more than six months after it’s North American release, many gamers in PAL territories could well be wondering what the hold-up is; with such a unique and interesting title, why wasn’t Catherine released sooner? In reality, the answer is in the question: in a market where sports, guns and fast cars rule the charts more often than is the case in any other entertainment industry, ‘unique and interesting’ doesn’t always equal success. So much is Catherine going against the grain of accepted marketing practices in Europe that we’re lucky it made it to these shores at all.

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Electronic Theatre In-depth Review: Soul Calibur V

31 January, 2012
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Having begun life back in 1995 with the critically acclaimed Soul Blade (aka Soul Edge), the Soul series of beat-‘em-ups have etched their mark onto the annals of videogame history. It was arguably 1998’s Soul Calibur that brought the Soul series into the mainstream however, with its Dreamcast port considered one of the finest beat-‘em-ups ever created. Both accessible and enduring, that has become Soul Calibur’s ethos, and in this respect, the latest title in the series does not disappoint.

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Electronic Theatre In-depth Review: The King of Fighters XIII

23 January, 2012
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Electronic Theatre ImageRising Star Games brought the latest instalment in the hugely popular The King of Fighters series to PAL territories prior to the holidays and with it a great deal more attention than has been given to the series in recent years. As the thirteenth edition it might be thought that the interest in The King of Fighters series is waning, but nothing could be further from the truth: The King of Fighters has always been considered the tournament fighter’s videogame of choice, and The King of Fighters XIII perfectly fits that bill.

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Electronic Theatre In-depth Review: Tekken Hybrid

7 January, 2012
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Electronic Theatre ImageThe release of Tekken Hybrid is a step forward for an interesting marketing proposition, one that many similar franchises have failed to conceive. Coupling the motion-picture with a videogame experience on a single Blu-ray was a notion first championed by The Watchmen, but which so few have since capitalised upon. Properties such as Wanted or Terminator Salvation could surely have extended their life by re-releasing as a budget package with both videogame and film included, with fans likely to forgive the shortcomings of either. With Tekken however, it’s a more cut-and-dry situation, given that the franchise first and foremost resides in the interactive entertainment industry.

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Electronic Theatre In-depth Review: Disney Universe

3 January, 2012
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Electronic Theatre ImageThe history of Disney Universe as far as the public are concerned is a very short one, but nonetheless is slightly confused. The rumour suggesting that Disney Universe was originally an ill-fated Disney massively multiplayer online (MMO) videogame akin to Free Realms – an unreleased project which in itself was never more than a rumour – are unfounded, and merely a suggestion born from that all-encompassing title. Disney Universe was originally unveiled at the Electronic Entertainment Expo (E3) last year as an entirely new product: a stand alone multiplayer-orientated experience.

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Electronic Theatre In-depth Review: Sonic Generations

2 January, 2012
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Electronic Theatre ImageThere would be few gamers who would suggest falsehood in a statement claiming that SEGA has lost their way with the Sonic the Hedgehog franchise since the advent of 3D gaming. Of course, despite the many letdowns over the last two decades, the most ardent Sonic the Hedgehog fans have stayed true to the franchise and would’ve purchased Sonic Generations on day one. The bigger question is whether or not those who have been disappointed will find reason to forgive and forget with this latest release.

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Electronic Theatre In-depth Review: Ultimate Marvel Vs. Capcom 3

27 December, 2011
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Electronic Theatre ImageWhile many gamers baulked at the announcement of Ultimate Marvel Vs. Capcom 3 with the same year as the release of it’s predecessor, Marvel Vs. Capcom 3: Fate of Two Worlds, for publisher Capcom it’s clearly an experiment in market perception. Three years and three Street Fighter IV editions hitting retail, two years and two Dead Rising 2 packages; this is not unusual business practice for Capcom. How would the market react to two Marvel Vs. Capcom 3 releases within the same year was obviously a test, seeing just how far they can push that limit. The result? There’s still plenty of room left before that audience feel alienated.

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