Set for release this week, Max Payne 3 defines the growth of videogames through its own unique vision of the Hollywood studio system of the 1950’s. This is a franchise championed by one small studio, bringing fame and fortune to a name that was subsequently purchased by a bigger studio, and brought back to an eager audience on a quest for even more of the public’s attentions. That Max Payne 3 will succeed is not a given, but is most certainly the safest bet. And given the strong arm presented by the videogame itself, you’d be wise to think of Rockstar Games as a studio that will define this period in the history, as opposed to becoming merely another footnote in the annals of the industry.
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Motocross videogames haven’t been blessed with the greatest commercial success on the current-generation formats. THQ’s first stab with the hugely popular MX Vs. ATV series moved away from it’s surreal collection of golf carts and lawnmowers and far too close to simulation for many, while their latest
There seems to be a silent debate between Capcom and Konami right now, addressing how best to bring previous titles to modern hardware as high-definition (HD) packages. While Konami seem to think players don’t need the whole story, able to jump in to a series at any point, Capcom seem to be of the opinion that these compilations can be used for more than just fan service, potentially expanding the established audience. Devil May Cry HD Collection is evidence of this, offering all three of the titles not previously available in HD.
As part of Konami’s efforts to re-establish Silent Hill as a franchise at the forefront of the videogames industry, Silent Hill: Downpour joins
For many years now, Konami has appeared quite unsure as to what the appropriate direction for their critically acclaimed Silent Hill franchise should be. The advancement of technology has seen the stuttered gameplay of the series become obvious in it’s lock-and-key gameplay and parlour trick horror, a far cry from the Mass Effect’s and
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