The successful 1960’s television series, Astro Boy, will once again be hitting Europe with a bang later this year, with a brand new feature length CGI motion-picture and an accompanying videogame adaptation from D3Publisher and High Voltage Software. With the publicity ball having already begun rolling for this latest incarnation of the Japanese animated series, it seems quite apt that we should look back in the direction one of the most recent videogame releases based upon the lovable robot boy.

Ten points to anyone who knows what Spongebob Squarepants is all about. A talking yellow sponge living in a town underwater… What? Still, it does have a huge cult following, tons and tons of merchandise and several celebrity fans; so it obviously appeals to some. God knows why. But still, since it is a firm favourite with kids of all ages, and there is a lot of associated merchandise available, there was always going to be a game… or twenty. In fact Spongebob Squarepants: Lights, Camera, Pants! is the fifth to be released for the Game Boy Advance, a system which has unfortunately become synonymous with this kind of children’s title. As a title published by THQ – a company which seems to have gone from strength to strength in the past year – expectations are high, however, since it is a licence tie-in game, it would be foolish to expect too much.
Gunstar Heroes is an incredibly well renowned title. Having launched on the Mega-Drive in the early nineties to much praise, a sequel to the title reportedly entered production within days of completion. However, developer Treasure went very quiet, very quickly, and hopes of a second outing in the 16-bit era were quickly dashed. In a hope to appease the huge Gunstar Heroes fanbase – with copies of the original title rarely garnering less than £100 in auctions – a deal was bridged with Ubi Soft in-charge of brining a conversion of the original title to the Game Boy Advance. Launched on February 18th 2005, Advance Guardian Heroes on the Game Boy Advance received mixed reviews, as newcomers to the series enjoyed its fast-paced balancing-act of skill, accuracy and blind-adrenaline rushes while fans of the original wondered how the title managed to fail to recreate the beautifully simplistic gameplay of the Mega-Drive original on a system far more powerful.
On the verge of the release of the mighty PlayStation Portable (PSP) and merely a few weeks after the launch of the incredible NintendoDS, I decided to look at another handheld’s releases – does every game have to be big and flashy? A call to the fans of the Mario Kart series, Banjo Pilot has arrived on the Game Boy Advance. Plotting the pitfalls of Mario Kart in a style reminiscent of Diddy Kong Racing on then Nintendo64, fans of either should not look away.
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