In modern times it seems that, in order to succeed, racing videogames need to be either stylish new revisions of the genre or all encompassing products. If you’re not in adrenaline pumping chases or aiming for strict realism, cross country sprints or on the home straight of global championship featuring the best competitors in the world, it can appear as though the only place you’ll end up is in the bargain bin. Style or simulation: whatever happened to just being good?
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