Xbox360 DLC In-depth Reviews

Electronic Theatre In-depth Review: UFC Personal Trainer – Urijah Faber Workout Pack

14 January, 2012
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Despite having been available for nearly six months, THQ’s successful UFC Personal Trainer recently received its first downloadable content (DLC) pack. Looking at this situation from a consumer point of view and you might wonder why the publisher is bothering with a title which has arguably surpassed its heyday, but stepping back and taking the cultural aspect of marketing into account makes it much easier to justify.

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Electronic Theatre In-depth Review: Ultimate Marvel Vs. Capcom 3 – Heroes & Heralds

1 January, 2012
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Electronic Theatre ImageWith the rapid adoption rate of digital distribution by console gamers, the still foetal technology is already being used for many different purposes. One opportunity which is growing in popularity is that of delivering basic features after launch: yesteryear’s technology limited developers to the point where if a gameplay mode, or aspect thereof, should not be ready in time for launch it was simply cut from the final product. Today however, developers have the resources available to fix the problem, and update the videogame post release.

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Electronic Theatre In-depth Review: Dodonpachi Resurrection: Deluxe Edition – Black Label Mode

16 December, 2011
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The second downloadable content (DLC) pack for the recently released Dodonpachi Resurrection: Deluxe Edition, Black Label Mode, is a significant addition t the videogame’s agenda. While the previous DLC, Ver1.51 Mode will be welcomed by the core fans, Black Label Mode is a package which is considered essential by any true shoot-‘em-up gamer, and with good reason.

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Electronic Theatre In-depth Review: Duke Nukem Forever: The Doctor Who Cloned Me

14 December, 2011
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Electronic Theatre ImageIt’s widely known that Duke Nukem Forever received a lot of criticism at launch, some of it justified and plenty of it delivered out of spite. Of course, the proof is in the pudding, and the fact that the videogame still has a healthy online community more than six months after release shouts volumes about the appreciation for the title from the intended audience. It may have issues, but it sure is fun. Sadly, the first downloadable content (DLC) pack for Duke Nukem Forever, Hail to the Icons Parody Pack, didn’t quite offer the value for money fans had been hoping for, and so it’s the turn of the second pack, The Doctor Who Cloned Me, to right those wrongs.

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Electronic Theatre In-depth Review: Dodonpachi Resurrection: Deluxe Edition – Ver1.51 Mode

14 December, 2011
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Available now for Dodonpachi Resurrection: Deluxe Edition, the Ver1.51 Mode is a downloadable content (DLC) package that offers a new variant of the standard videogame. It’s a simple adjustment of the basic ruleset that justifies its small price tag: just 80 Microsoft Points.

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Electronic Theatre In-depth Review: Halo: Reach Anniversary Map Pack

12 December, 2011
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Electronic Theatre ImageThe recently released Halo: Combat Evolved Anniversary featured a subtle yet cunning example of software engineering. While the Halo: Combat Evolved campaign existed on the disc as a solitary unit, the retail product also contained the Halo: Reach engine, propelling the multiplayer as a separate entity. This allows for the multiplayer included with Halo: Combat Evolved Anniversary to be connected directly with the existing Halo: Reach multiplayer audience, and as a generous token of appreciation, also allows the content to be downloaded as a separate component for Halo: Reach, known as the Halo: Reach Anniversary Map Pack.

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Electronic Theatre In-depth Review: Warhammer 40,000: Space Marine: Exterminatus Mode

2 November, 2011
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The co-operative gameplay mode of Warhammer 40,000: Space Marine has been through a rough time on its way to launch. Exterminatus Mode, as its known, was original intended to launch as a part of the initial disc-based package, before being delayed and promised as downloadable content (DLC) shortly after release. The date at which Exterminatus Mode was eventually determined to arrive came and went, and yet Xbox 360 gamers were left out in the cold. One week later, and the DLC finally becomes available, ready for four friends to jump straight into the battle against their green skinned adversaries.

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Electronic Theatre In-depth Review: Dragon Age II: Legacy

8 August, 2011
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            Dragon Age II is somewhat of a misshapen representation of the role-playing game (RPG) genre. Though wholly enjoyable, many fans of the original Dragon Age II: Origins felt that for all its narrative strength, there were fundamental issues in the delivery of its combat and exploration. Divisive as it was, Dragon Age II still has an audience ready to swallow whole any new content they possibly can, and it’s for these fans that Dragon Age II: Legacy, the latest downloadable content (DLC) for the game, has been created.

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Electronic Theatre In-depth Review: Brink: Agents of Change

4 August, 2011
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            Since the launch of Splash Damage and Bethesda Softworks’ Brink back in May, the game has been met with a considerably mixed reaction from consumers and critics alike. Seemingly having pitched Brink perfectly in terms of its reward and progression system, much of the game left players feeling cold during play. The ideas were there, but the implementation was not the exacting standard that the many years in development had lead us to believe the British studio responsible for the game would achieve. As the first downloadable content (DLC) pack for the game, Brink: Agents of Change doesn’t exactly fix these fundamental issues, but it makes a good job of painting over the cracks.

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Electronic Theatre In-depth Review: Fallout: New Vegas – Old World Blues

2 August, 2011
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            The third downloadable content (DLC) package for the popular Fallout: New Vegas launched last week, available for Xbox 360, PlayStation 3 and PC gamers. In this latest add-on, the player unwittingly becomes part of a scientific research project, tasked with scouring a pre-war research facility in order to find the technology capable of defeating his or her kidnappers. Old World Blues exists as a separate entity from the core Fallout: New Vegas content, in which the player can jump into with their existing character, but not jump out of until the task has been completed.

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