Since its announcement in 2010, Asura’s Wrath has been billed as an action-packed experience. A fast-paced, high-octane experience packaged with a healthy dose of beatdowns. A brutal rampage through mythological beings as your very angry virtual persona tells a tale of cruel vengeance. These assurances are accurate in that such violence is a part of Asura’s Wrath, but in reality it’s only half the story.
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Having been in the public eye since 2010, Konami’s NeverDead has finally arrived at retail stores throughout the world in an usually quiet fashion. Launching incredibly close to the critically acclaimed Metal Gear Solid HD Collection, it could be said that the publisher already has their hands full, but for many it will be an ominous sign that NeverDead isn’t quite the innovative experience its premise promises it to be.
Having made its Japanese debut back in February 2011, the much discussed Catherine has been a long time coming. Following more than six months after it’s North American release, many gamers in PAL territories could well be wondering what the hold-up is; with such a unique and interesting title, why wasn’t Catherine released sooner? In reality, the answer is in the question: in a market where sports, guns and fast cars rule the charts more often than is the case in any other entertainment industry, ‘unique and interesting’ doesn’t always equal success. So much is Catherine going against the grain of accepted marketing practices in Europe that we’re lucky it made it to these shores at all.
Based on the recently released motion picture of the same name, The Adventures of Tintin: The Secret of the Unicorn has had a hard time convincing gamers that it’s more than just another movie tie-in. Labelled as a platform videogame and delivered with graphics that show all the hallmarks of a rushed production, it’s hard to blame those who expect the title to under perform, but just as it the case with books: judging by the cover can often offer the wrong impression.
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