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Electronic Theatre In-depth Review: Alan Wake’s American Nightmare

20 February, 2012
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Set for release this week, Alan Wake’s American Nightmare follows the franchise debut in being exclusive to Microsoft Studios’ home console. The difference in delivery lies within the packaging; more specifically, that Alan Wake’s American Nightmare has none. A digital-only release that offers an extension of the series as opposed to a direct sequel, Alan Wake’s American Nightmare is a surprisingly well constructed Alan Wake experience.

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Electronic Theatre In-depth Review: Quarrel

5 February, 2012
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Electronic Theatre ImageDenki’s Quarrel has been a long time coming. Originally revealed as an Xbox LIVE Arcade title more than three years ago, Denki has constantly insisted that the videogame would see release. As the years passed an iOS version arrived, but still no word on that Xbox 360 version we’d all seen or heard so much about. Of course, eventually a publisher would be signed and an Xbox LIVE Arcade release arranged, however after such a long wait, could Quarrel ever possibly deliver on the amassed expectations? Could any videogame?

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Electronic Theatre In-depth Review: Amy

20 January, 2012
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Since its official release earlier this month, Lexis Numerique’s Amy has received a great deal of criticism from both critics and consumers. It’s a videogame that has promised so much through it’s development, and so now here with the final release is it just a case of letting expectations rise too high, or is Amy simply a broken design? Upon first-hand inspection, Electronic Theatre can clearly see that the experience Amy provides is a bit of both.

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Electronic Theatre In-depth Review: Choplifter HD

15 January, 2012
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Electronic Theatre ImageThe recently release Choplifter HD is something of a bizarre product. Sitting alongside Team17’s Alien Breed, inXile Entertainment’s latest is a videogame based on a long forgotten franchise, now brought up to date with a modern lick of point and a revamped perspective. It’s a videogame from a bygone era, but one that feels perfectly at home on a modern distribution system.

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Electronic Theatre In-depth Review: All Zombies Must Die!

30 December, 2011
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Electronic Theatre ImageBritish development studio doubelsix has made a name for themselves through the advent of digital distribution on videogame consoles. While the studio has worked on iOS titles and PC videogames also, it’s the likes of Burn Zombie Burn! and the critically acclaimed Top Gun that have made ‘doublesix’ a name to remember. In All Zombies Must Die!, the studio is simply giving gamers yet another reason to sit up and take note.

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Electronic Theatre In-depth Review: Who Wants to be a Millionaire? Special Editions

9 December, 2011
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The Who Wants to be a Millionaire? franchise has proved itself to have considerable staying power, despite originating as a simple television game show. First airing in the UK in 1998, Who Wants to be a Millionaire? has since been broadcasted in more than one hundred countries worldwide and benefited from numerous best selling board game and videogame adaptations. The latest product to bear the name, Who Wants to be a Millionaire? Special Editions, is available now as a downloadable title on Xbox LIVE Arcade and PlayStation Network.

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Electronic Theatre In-depth Review: Mercury Hg

3 November, 2011
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Electronic Theatre ImageIgnition Entertainment is once again attempting to expand the audience for their once humble Mercury franchise with a brand new digital release. Mercury Hg is available now on Xbox LIVE Marketplace and PlayStation Network for Xbox 360 and PlayStation 3 respectively, and is the very first version of the videogame designed specifically for the high-definition (HD) formats.

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Electronic Theatre In-depth Review: Worms Ultimate Mayhem

5 October, 2011
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British studio Team 17 committed themselves to developing titles intended for digital delivery only early on in the lifespan of the current-generation of consoles, the consumer expectation that they would continue to innovate within a modern channel. That hasn’t really been the case thus far, with the only original invention from the studio being the Alien Breed episodic series, which itself was based on a long-dead Team 17 franchise. Aside from that science-fiction sidestep, what have we seen from Team 17? Worms. What else?

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Electronic Theatre In-depth: Renegade Ops

27 September, 2011
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SEGA and Avalanche Studios’ Renegade Ops is designed squarely to aid the progression of a genre that has become surprisingly rare on the console digital distribution services. When the current-generation arrived, bringing with it the ability to harness the true power of the internet for the first time, top-down shooting games were all the rage. From revisions of old classics to inspirational titles such as Geometry Wars, the top-down shooter saw a revival like never before. While the flood of such titles has seemed to die down, the innovation in the genre most certainly hasn’t, and so Renegade Ops will have a very difficult time proving its worth. Read More…

Electronic Theatre In-depth Review: Fruit Ninja Kinect

22 August, 2011
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Electronic Theatre Image              Halfbrick’s Fruit Ninja has always appeared to be somewhat of a surprise success. With gameplay so simple, it’s almost puzzling as to why so many gamers on iOS, Android and Windows Phone 7 formats would opt to purchase a title that is seemingly less technically accomplished internet-based flash game and less rewarding than a Facebook application. However, it’s this simplicity that is Fruit Ninja’s greatest strength: an accessible high-score-chasing game that’s just as addictive as it is easy learn. Read More…

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