Having launched its first public build two years ago, some might wonder just what has taken Minecraft so long to make its way to consoles. Of course, it’s not just a simple case of adapting the control scheme to a pad as opposed to a mouse and keyboard arrangement, with a videogame such as this there are a number of logistical hurdles to overcome first. That Minecraft: Xbox 360 Edition has arrived via a digital-only release with many of the adjustments typically considered staple for the console audience, is surely worthy of praise in its own right. But then, it’s how the videogame plays that counts, and Minecraft: Xbox 360 Edition is no slouch in that regard.
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One of the newest titles to arrive on the Xbox LIVE Arcade and PlayStation Network, Biart’s Deep Black – Episode 1 is a cunningly carved-up presentation of the PC release
The Fable franchise has, for all intents and purposes, seemingly become Microsoft Studios’ fantasy faire equivalent to the science-fiction shenanigans of Halo. This is a franchise upon which the publisher is banking, diversifying the gameplay styles associated and presenting new titles for every new platform, taking advantage of every new possibility. Games for Windows, Windows Phone 7, Kinect and even Xbox LIVE’s Games on Demand service have all championed (or are set to receive) their own release in the Fable series, along with both Xbox consoles of course. Having already received Fable: Pub Games, the Xbox LIVE Arcade now gets a second title as launching this week is Fable Heroes, a brand new expedition in the land of Albion.
Despite what some may have you believe, the vast variety of titles the South Park franchise has offered to the videogames industry isn’t all bad. The original Nintendo 64 release, simply known as South Park, was actually an enjoyably comedic first-person shooter (FPS) famously based on the Turok 2 engine. That was followed by South Park racing and South Park: Chef’s Luv Shack, the former playing on a popular genre and the second helping to create one. All that happened over a decade ago, and more recent releases have faired just as well.
Available now for Xbox 360 and PlayStation 3, via the Xbox LIVE Arcade and PlayStation Network respectively, Wrecked: Revenge Revisited is presented as the spiritual successor to Mashed, the hit cult racing videogame originally launched on PlayStation 2 and Xbox back in 2004. A product made for a widespread audience on an aging console; Mashed was revered for its chaotic multiplayer mode. Wrecked: Revenge Revisited mirrors that position in the market, but while it may seem like a good idea on paper the end result is somewhat disappointing.
For all the planet-saving, fantasy questing and race-winning that gamers encounter on a weekly basis, sometimes you just want to shoot stuff. Ubisoft is building a strong reputation as a supporter of digital-only releases that present original concepts and reliably entertaining design, but sometimes you just want to shoot stuff. Little known developers Demiurge Studios have worked on many different big budget titles, from Rock Band to Mass Effect, but sometimes they just want to let you shoot stuff. Their latest in-house project, Shoot Many Robots, is a videogame that, unsurprisingly, is about shooting stuff.
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