XboxLIVE! Arcade In-depth Reviews

Electronic Theatre In-depth Review: Minecraft: Xbox 360 Edition

10 May, 2012
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Having launched its first public build two years ago, some might wonder just what has taken Minecraft so long to make its way to consoles. Of course, it’s not just a simple case of adapting the control scheme to a pad as opposed to a mouse and keyboard arrangement, with a videogame such as this there are a number of logistical hurdles to overcome first. That Minecraft: Xbox 360 Edition has arrived via a digital-only release with many of the adjustments typically considered staple for the console audience, is surely worthy of praise in its own right. But then, it’s how the videogame plays that counts, and Minecraft: Xbox 360 Edition is no slouch in that regard.

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Electronic Theatre In-depth Review: Deep Black – Episode 1

8 May, 2012
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Electronic Theatre ImageOne of the newest titles to arrive on the Xbox LIVE Arcade and PlayStation Network, Biart’s Deep Black – Episode 1 is a cunningly carved-up presentation of the PC release Deep Black: Reloaded. Delivered solely via digital distribution, Deep Black – Episode 1 is the first in the series of episodes that will culminate into the fully featured retail release of the PC version. The difference here is that the console market is considerably more difficult to penetrate and a digital release is significantly less risky, and for a product that was unfairly berated upon its initial PC release that’s surely a wise move.

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Electronic Theatre In-depth Review: The Walking Dead: Episode 1 – A New Day

1 May, 2012
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Electronic Theatre ImageIn recent years Telltale Games has developed a reputation for pushing the envelope with episodic content. Having practically rewritten the rulebook on both console and PC, the studio was never going to be content with simply expanding on the warmly received Sam & Max, Monkey Island and Wallace & Gromit point-n’-click series. Having walked the line between casual and core for so long, it was about time that Telltale Games made an effort to merge the two. And in The Walking Dead: Episode 1 – A New Day, now available for PC, Xbox 360 and PC, Telltale Games hasn’t just managed to break the rules of defining ‘casual’ and ‘core’ content; they’ve done it with style.

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Electronic Theatre In-depth Review: Fable Heroes

30 April, 2012
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Electronic Theatre ImageThe Fable franchise has, for all intents and purposes, seemingly become Microsoft Studios’ fantasy faire equivalent to the science-fiction shenanigans of Halo. This is a franchise upon which the publisher is banking, diversifying the gameplay styles associated and presenting new titles for every new platform, taking advantage of every new possibility. Games for Windows, Windows Phone 7, Kinect and even Xbox LIVE’s Games on Demand service have all championed (or are set to receive) their own release in the Fable series, along with both Xbox consoles of course. Having already received Fable: Pub Games, the Xbox LIVE Arcade now gets a second title as launching this week is Fable Heroes, a brand new expedition in the land of Albion.

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Electronic Theatre In-depth Review: Skullgirls

23 April, 2012
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Electronic Theatre ImageThere was once a time when female appearances in interactive fighting experiences were frowned upon. So much so, in fact, that Capcom had to deliver the ludicrous suggestion that Final Fight’s Poison was a pre-op transsexual just to be granted the opportunity of a North American release. Times have changed in the twenty years since of course, with Skullgirls proving once-and-for-all that gamers are not just OK with beating-up virtual females, but they are happy to actively engage in it for hours at a time. Skullgirls isn’t the first all-girl fighting videogame, and it’s already been revealed that it won’t be the last, with Girl Fight also set for release via digital distribution services later this year, but it’s arguably the most prominent presentation: for all of Arcana Heart 3’s worth as an innovative beat-‘em-up property, it was never going to appeal to a wide audience. Something which Skullgirls clearly hopes to achieve.

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Electronic Theatre In-depth Review: South Park: Tenorman’s Revenge

8 April, 2012
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Electronic Theatre ImageDespite what some may have you believe, the vast variety of titles the South Park franchise has offered to the videogames industry isn’t all bad. The original Nintendo 64 release, simply known as South Park, was actually an enjoyably comedic first-person shooter (FPS) famously based on the Turok 2 engine. That was followed by South Park racing and South Park: Chef’s Luv Shack, the former playing on a popular genre and the second helping to create one. All that happened over a decade ago, and more recent releases have faired just as well.

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Electronic Theatre In-depth Review: Wrecked: Revenge Revisited

5 April, 2012
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Electronic Theatre ImageAvailable now for Xbox 360 and PlayStation 3, via the Xbox LIVE Arcade and PlayStation Network respectively, Wrecked: Revenge Revisited is presented as the spiritual successor to Mashed, the hit cult racing videogame originally launched on PlayStation 2 and Xbox back in 2004. A product made for a widespread audience on an aging console; Mashed was revered for its chaotic multiplayer mode. Wrecked: Revenge Revisited mirrors that position in the market, but while it may seem like a good idea on paper the end result is somewhat disappointing.

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Electronic Theatre In-depth Review: Diabolical Pitch

4 April, 2012
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Electronic Theatre ImageA long time coming, Diabolical Pitch was originally announced shortly after the Xbox 360 Kinect device itself back in 2010. Back then it was known as Codename D and all we had to go on was a trailer, however with the knowledge that is was being designed by Grasshopper Manufacture exclusively for the Xbox 360’s newest peripheral, something special was expected. While Diabolical Pitch is a very familiar experience, it does fill a gap in the device’s market which many have previously wondered why someone hadn’t jumped in sooner.

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Electronic Theatre In-depth Review: Sine Mora

21 March, 2012
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Electronic Theatre ImageThe latest title to arrive from Grasshopper Manufacture, Sine Mora, is unmistakably a product of the eccentric Japanese studio. Set for release this week, Sine Mora wasn’t actually developed in-house, but rather by a team called Digital Reality. A team at Goichi Suda’s highly praised studio developed a premise, concept art and sound design, and handed the title off to the external team, but just in the same fashion that every videogame featuring Mario would have the distinctive hallmarks of Nintendo’s influence, so too does Sine Mora prove to be a title on over which Grasshopper Manufacture has waved a magic wand.

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Electronic Theatre In-depth Review: Shoot Many Robots

15 March, 2012
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Electronic Theatre ImageFor all the planet-saving, fantasy questing and race-winning that gamers encounter on a weekly basis, sometimes you just want to shoot stuff. Ubisoft is building a strong reputation as a supporter of digital-only releases that present original concepts and reliably entertaining design, but sometimes you just want to shoot stuff. Little known developers Demiurge Studios have worked on many different big budget titles, from Rock Band to Mass Effect, but sometimes they just want to let you shoot stuff. Their latest in-house project, Shoot Many Robots, is a videogame that, unsurprisingly, is about shooting stuff.

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