The release of Dead Rising 2: CASE ZERO covers three significant bases for Capcom, that of providing a demo version of their forthcoming retail game for those still sitting on the fence, a prequel story chapter for those waiting with baited breath and a compact zombie slashing experience for those willing to step into the world of Dead Rising, but facing more important videogame purchases in the coming months. All three audiences would demand something different from the downloadable package, and pleasing them all is of course no easy task.
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