Electronic Theatre Preview: Assassin’s Creed: Liberation HD

Having made its debut on PlayStation Vita last November, Assassin’s Creed: Liberation was evidence that Sony Computer Entertainment had created a handheld console capable lf delivering expansive worlds and intricately detailed videogame experiences on par with home consoles. It stood as a grand reason to […]
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Electronic Theatre ImageHaving made its debut on PlayStation Vita last November, Assassin’s Creed: Liberation was evidence that Sony Computer Entertainment had created a handheld console capable lf delivering expansive worlds and intricately detailed videogame experiences on par with home consoles. It stood as a grand reason to invest in the console, and a reason to believe that many similar experiences were to come. Sadly, a year later, it would seem that neither of these beliefs rung true.

Despite Assassin’s Creed: Liberation being an innovative, compelling videogame seemingly few invested in the PlayStation Vita to take advantage of it. Following the release of Assassin’s Creed: Liberation, very few titles stood up as peers in terms of scope or style. Given that the PlayStation Vita isn’t performing to the best of its ability in these areas it’s easy toElectronic Theatre Image see why Ubisoft may feel that their software for the system is following suit, and that their big exclusive release may actually be wasted residing on this format alone. Enter Assassin’s Creed: Liberation HD, a digital-only port of Assassin’s Creed: Liberation for Xbox 360, PlayStation 3 and PC.

Taking its cues from the home console adaptation of Resident Evil: Revelations, Assassin’s Creed: Liberation HD is a slightly remodelled version of the handheld original. The visual update is less demanding from PlayStation Vita then Nintendo 3DS of course, but the transition hasn’t resulted in greater correlation between output and console peers: Assassin’s Creed: Liberation HD still looks like a PlayStation Vita title on another console.

The gameplay has apparently had a few looser areas tightened, though none of these moments were available to Electronic Theatre during our time with the videogame. Instead the demonstration revealed that the same awkward balance between traditional gameplay and character driven sequences have been retained. Players will use costumes in orderElectronic Theatre Image to appear of different orient to specific artificial intelligence (AI) characters – poor outfit to look like a worker, regal dress to look wealthy and so on – but figuring out the effects of these in each given situation is a matter of trial-and-error rather than the intuitiveness you would hope for from such a system.

Assassin’s Creed: Liberation HD is much more successful in it’s free running, both in the towns and out in the bayou. It stood as a testament to Ubisoft’s ability to shrink down the technology used in Assassin’s Creed III and implements it on a handheld; here on a home system however it’s considerably less impressive. This is more than likely to be symbolic of the overall experience Assassin’s Creed: Liberation HD: enjoyable but never truly pushing the envelope of the Assassin’s Creed formula.

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