The Might & Magic: Clash of Heroes phenomenon started way back in 2009 with the release of the Nintendo DS original. Since then the hugely popular strategy videogame has graced high-definition (HD) home consoles (imaginatively titled Might & Magic: Clash of Heroes HD) and PC, and now is making its way onto Apple’s iPad. It seems somewhat peculiar that Might & Magic: Clash of Heroes has taken so long to make its way to iOS devices as its user interface was clearly designed for a touchscreen system, but now that Ubisoft has seen fit to make that jump few would argue that the resulting videogame isn’t looking set to having been worth the wait.
The iPad outing is a conversion of the Xbox LIVE Arcade and PlayStation Network title as opposed to that of the Nintendo DS videogame, and as such will sport upgraded visuals and additional balancing updates. Also known as Might & Magic: Clash of Heroes HD, the iPad is the same familiar videogame that players of the home console edition will be well aware of, but that doesn’t mean there won’t be many rushing to invest their finances and time in this latest adaptation as, after all, Might & Magic: Clash of Heroes HD is, “one of the most compulsive examples of the genre currently available.”
Might & Magic: Clash of Heroes HD acts as a prequel to Heroes of Might & Magic V and takes place in the familiar setting of Ashen. Players will interact with numerous characters as they play through the five campaigns representative of each of the lead characters, Godric, Aidan, Anwen, Nadia and Fiona, two of which appear as playable characters in Heroes of Might & Magic V. Each of the five command their own vein of troops, though players will eventually master all troop types is they wish to complete the increasingly difficult campaigns.
The videogame is of course designed to welcome newcomers, and will introduce players to it’s arguably fairly complicated mechanics in step-by-step stages. Anyone already familiar with the videogame may argue that it’s an unnecessary binding, but then once you’re that involved it’s easy to forget how overwhelming it may have seemed prior to the tens of hours invested into the videogame. Each player has their own playfield directly facing their opponent, with the winner being the player who manages to successfully attack the opposing bottom line enough to score a defeat. Of course nothing’s ever that simple, and players on both sides will be lining up troops to defend their own line, and push the aggressor on their opponent.
There are many strategic opportunities available to each player, from creating walls from multiple troops in formation and using specific items to boost certain statistics, however that’s not what the primary concern of Electronic Theatre’s time with the videogame was. Having already played Might & Magic: Clash of Heroes HD extensively – and as stated above, so will many of those likely to adopt this iOS version – so instead it’s the interface which is most important for the analysis of this new build. Thankfully it stands-up to the precedent set by the Nintendo DS original, offering a significantly more intuitive design than the home console outings.
No specific release date has yet been announced for Might & Magic: Clash of Heroes HD’s first mobile outing, though Ubisoft has confirmed that it’ll be in the near future. Following the iPad version will be a rendition for Android devices, however while an iPhone version has been mentioned previously there was no mention of this during Electronic Theatre’s time with the videogame. Indeed, it would be easy to assume that much of the intuitive design would be lost on a smaller touchscreen, but there’s still the possibility of a slight reconfiguration seeing Might & Magic: Clash of Heroes HD arrive on all manner of mobile devices. Electronic Theatre will keep you updated with all the latest details on Might & Magic: Clash of Heroes HD, whenever and wherever it may surface.