While Crystal Dynamics is putting the finishing touches to its re-imagining of Lara Croft in the new Tomb Raider, a dedicated team at sister studio Eidos-Montréal has been working on the game’s first versus multiplayer mode: breaking new ground for the franchise and an experience that has only been made possible through close collaboration between the two Square Enix studios.
Darrell Gallagher, Head of Studio at Crystal Dynamics commented, “It’s something we talked about when creating the initial design for Tomb Raider, but it was very important that there weren’t any distractions from our focus on delivering a great single player experience, so we parked the idea of creating multiplayer at Crystal Dynamics and looked to our sister studio, Eidos-Montréal.
Multiplayer in Tomb Raider sees the island’s indigenous Scavengers pitted against the crew members from the shipwrecked Endurance. Set in some of the island’s hostile landscapes, players will use traversal and hunting skills from single player, plus trap setting to create fast-paced combat in a selection of versus gaming modes.
A video of the multiplayer mode is shown below. Tomb Raider is expected to launch for Xbox 360, PlayStation 3 and PC on the 5th March, 2013. Electronic Theatre will keep you updated with all the latest details about Tomb Raider and any future releases from Square Enix.