Senscape’s Dagon Engine Goes Open-Source

With only ten days left until the Asylum Kickstarter campaign comes to its end, Senscape has officially announced that the ‘Dagon’ videogame engine is open-source. The Dagon engine is already available in its GitHub repository along with extensive information on how to use it. Open-sourcing the […]
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With only ten days left until the Asylum Kickstarter campaign comes to its end, Senscape has officially announced that the ‘Dagon’ videogame engine is open-source. The Dagon engine is already available in its GitHub repository along with extensive information on how to use it.

Open-sourcing the Dagon engine grants everyone access to a powerful tool that was originally created for the upcoming horror adventure videogame Asylum, which is inspired by the writings of H.P. Lovecraft and builds upon the success of sleeper cult hit Scratches. Having recently been Greenlit by the Steam community, a Kickstarter campaign is now underway that allows horror and adventure videogame fans alike to take part in the project and help fund the final lap of development.

“In response to requests of many Asylum fans as well as to the benefit of colleague developers, we have decided that the Dagon engine will be open-sourced with immediate effect,” says Agustín Cordes, founder and lead-designer at Senscape. “Many other game genres allow you to create mods, so why not an adventure game?”

Located at https://github.com/Senscape/Dagon, an SDK is being prepared for the purpose of enabling fans to create and play their own stories based on the deeply detailed videogame world. A Kickstarter bonus video was released to backers last week helps explain and is available below. Electronic Theatre will keep you updated with all the latest details on Asylum and other projects from Senscape.

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