‘Always On’ DRM Blamed for Decrease in PC Security

Many gamers are putting themselves at risk of viruses and identity theft when playing online, a new study has revealed. Despite just under half of the gamers polled claiming to be internet security-savvy, over forty per cent claim that they wouldn’t be able to identify […]
VN:F [1.9.22_1171]
Rating: 5.0/5 (1 vote cast)

Electronic Theatre ImageMany gamers are putting themselves at risk of viruses and identity theft when playing online, a new study has revealed. Despite just under half of the gamers polled claiming to be internet security-savvy, over forty per cent claim that they wouldn’t be able to identify any of the viruses typically created to target them and a quarter never make the effort to find out.

With more and more PC Gamers connected to the online gaming world out of sheer necessity, protection against viruses and malware is more vital than ever. Yet the irritation from lag and mid-game pop-ups caused by most antivirusElectronic Theatre Image suites is so prolific that thirty-one per cent of gamers admit they disable security on their PC before playing videogames online.

This comes at a cost however; the average gamer loses two days of gaming time fixing a computer that has been inflicted with a virus caught while unprotected online, with one in twenty losing a week or more.

“It’s evident that gamers are not protecting themselves sufficiently and are unaware of the risk of playing online without protection – and as more and more titles require a constant Internet connection, that’s a real worry,” said Quinton Watts, VP of Marketing and Sales, ESET. “We’re in an age where cyber attacks can be detrimental to a person’s identity security and gamers, savvy as they may be, put themselves at risk far more than they need to.”

The survey of 1,000 PC Gamers in the UK was commissioned by ESET and conducted by 72Point, for the Grand Finals of the ESET UK Masters StarCraft II: Heart of the Swarm tournament. Electronic Theatre will keep you updated with future security concerns for gamers and the gaming industry.

-END-

Related Posts: