Micro Macro has launched the public alpha of Morphopolis, their visually stunning point and click adventure, to coincide with their Steam Greenlight Campaign. Initially inspired by point-n’-click adventures like Machinarium and The Tiny Bang Story, Morphopolis is a new videogame experience crafted by two architects.
Together they have had crafted more than thirty hidden object sets, fiften scenes, and many more mini puzzles for players to solve. Micro Macro founder Dan Walters says: “The game is about a journey; taking narrative from the environment, creating places through the division space, and evolving this world as your awareness of scale, mechanics and inhabitants change. These are concepts we discovered in architecture school, but they can be handled so much more playfully in an illustrated world.”
The unique art style uses intricate line drawings and ink wash techniques, that draw on the colouring style of 60s and 70s posters; blending the style of Martin Sharp with the work of illustrators like Edmund Dulac and Maxfield Parrish. This attention to detail creates a charming and magical world for the players to explore.
Game Artist Ceri Williams said “The tone of the game aims to strike a balance between the beauty of the close up natural world with the captivating visceral qualities of the insect kingdom. Familiar, but increasingly alien as you peer closer; we want Morphopolis to appeal to the inquisitive.”
Set for simultaneous release on eight platforms, including Windows, Mac OSX, Linux, Android, iOS, Windows Phone 8, Blackberry and Kindle Fire. Morphopolis has been created over the past ten months, by just two developers. Electronic Theatre will keep you updated with all the latest details on Morphopolis.