The strategy multiplayer arm of Ubisoft’s hugely popular Might & Magic franchise, Might & Magic: Duel of Champions is currently undergoing a closed beta testing phase. Set to be delivered as a free-to-play release once having achieved gold status, fans of the world are keenly watching Might & Magic: Duel of Champions to see if it can translate the magic of Might & Magic into an enduring tactical experience.
The player begins by choosing one of three factions focusing on either defensive abilities, destructive magic or creatures. The player then has a single-player campaign to play through before taking the videogame online. This is of course designed for purpose, allowing the player
to learn the basics of Might & Magic: Duel of Champions’ card battling processes before taking their strategies online and attempting to face more experienced human opponents.
The Might & Magic: Duel of Champions virtual card game plays like many real world trading card games (TCGs); featuring a play board, each player has specific placements for their active, inactive and special effect cards, amongst others. The board may at first look relatively complicated, but it’s a well organised design that accommodates all of the players needs.
As is tradition for TCGs, players take turns and each turn is divided into phases. During the player’s action phase any creatures in play may either move or attack, with open lines of sight damaging their opponents’ hero.
Every creature card has a retaliation attack also, so a tactic for use early in each match is to cover all lines of sight with stronger creatures than those your opponent has in play, potentially damaging them even during your opponents’ turn. However, as might be expected, each card has a resource demand so as to prevent a single player using only high powered cards, and as such players need to find the balance between the cost of bringing creatures into play now and which of the cards in their hand to play on their next turn.
The player can use their hero card once per turn, offering the opportunity to increase the total amount of resources available or draw an additional card. This is the short version of the ruleset as of course there’s a great deal of strategy involved, especially when reaching the point of constructing your own deck. However, given that Electronic Theatre was keen to continue
beyond this point it would be fair to say that Might & Magic: Duel of Champions is an enticing prospect.
No specific release date has yet been announced for Might & Magic: Duel of Champions, but with the continued efforts to reform the Might & Magic franchise Ubisoft will surely be aiming for sooner rather than later. Electronic Theatre will keep you updated with all the latest details on Might & Magic: Duel of Champions, and the possibility of the final multiplayer release living up to the precedent set in this early state.
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