Electronic Theatre Preview: Dragon’s Prophet

Set to enter closed beta later this week, Dragon’s Prophet is being billed as an accessible massively multiplayer online role-playing game (MMORPG) in the way that so very few titles in the genre truly are. Beginning at the very start of the videogame, Dragon’s Prophet […]
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Electronic Theatre ImageSet to enter closed beta later this week, Dragon’s Prophet is being billed as an accessible massively multiplayer online role-playing game (MMORPG) in the way that so very few titles in the genre truly are. Beginning at the very start of the videogame, Dragon’s Prophet presents a number of options based on established convention that would suggest otherwise, but once cutting through the chaff the experience is more streamlined than you could possibly imagine.

The character creation system is remarkably extensive. Despite there being only four class types, the development team at Runewaker insist that it would be very difficult to find two exact matches in the world. Based Electronic Theatre Imageon Electronic Theatre’s experience we could well believe this to be the case, and the options for later customisation will surely present even greater room to personalise your character. In the meantime however, there are more pressing matters to be concerned with.

After a short cutscene detailing the story it’s time to get involved with the gameplay first hand. A simple tutorial informs players of the skills available to them, and with Electronic Theatre cast as a Ranger these involved a great amount of ranged attack and some elaborate dodge manoeuvres. This is immediately followed by the summoning and mounting of a dragon: a feature thatElectronic Theatre Image will quickly become a very important part of the Dragon’s Prophet experience.

With that brief tutorial out of the way it’s time to venture out onto the big wide world for the very first time. Your first mission is to assist a unit captain to tackle a band of heavily armoured but slow witted marauders. However, upon taking the advantage a new antagonist reveals herself, spelling the end for the captain and ensuring that you are taken out of action.

The world of Auratia is set to become your home for a long time, and so it’s time to begin developing your own story. In the preview build available to Electronic Theatre there were two starting villages available, Hunak and Siberna, with the later chosen to begin our story true. Upon spawning in theElectronic Theatre Image small town you fins it overrun with a band of dark warriors, and so of course your first task is to thin their numbers. A three-stage mission culminating in a boss fight presents the true end to the tutorial phase, and all of a sudden the world of Auratia is your playground.

From this point on the missions available to you vary wildly in duration, difficulty and recommended ability. You can claim your first dragon, explore the world or continue with the main questline, Meet with friends or continue to fight on your own; make a play for advancing the story or strengthen your character; help out the locals or simply show the bad guys who’s boss. Electronic Theatre did of course experience each and every one of these options, and will bring you further details on Dragon’s Prophet in the very near future.

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