For fourteen years studio Egosoft has been synonymous with space simulation videogames. Starting with the 1999 release of X: Beyond the Frontier to the 2011 release of X3: Albion Prelude, Egosoft has pushed the boundaries of what a space simulation game can be. But, Electronic Theatre is told, X Rebirth is different.
All prior X videogames before X Rebirth represent the layering upon layering of additional features, many of which were never part of the videogame’s original design. Responding to the large community of space simulation fans that flocked to X: Beyond the Frontier, the developers at Egosoft obliged the plea for more – more freedom, more ships, more realism, and more things to do. However, even before the 2005 release of X3: Reunion, it had become clear that this development methodology had made the series inherently complicated and unnecessarily impenetrable for any outsider who had not begun playing the X series videogames from the very start. The solution? To start anew.
X Rebirth is the culmination of seven years of development redefining what a space simulation can be. The new gameplay trailer below demonstrates that the videogame still features the depth that the series has become famous for and Electronic Theatre will keep you updated with all the latest details on X Rebirth as it approaches release next month.